- Joined
- Jul 18, 2007
- Messages
- 110
-Is the only way to remove an item from a shop after use, vie trigger?
-How do you remove the number "1" indentation on the bottom right hand corner of the icon from the ability being sold in my shop?
-I'm trying to pick multiple types of units to either kill or move, but I've tried and AND or and both haven't worked =/.
-How do you remove the number "1" indentation on the bottom right hand corner of the icon from the ability being sold in my shop?
-I'm trying to pick multiple types of units to either kill or move, but I've tried and AND or and both haven't worked =/.
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Beacon of Deception Red
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Events
- Time - Every 1.00 seconds of game time
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Conditions
- (BeaconofDeception[1] is alive) Equal to True
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Actions
- Set temp_group = (Units in (Playable map area)(((Unit-type of (Picked unit)) Equal to |c000000ffWar Hawk) and (((Unit-type of (Picked unit)) Equal to |cFF333333Skittering Horror) and (((Unit-type of (Picked unit)) Equal to |c00800080Dark Elf Archer) and (((Unit-type of (Picke
- Unit Group - Order temp_group to Move To (Center of Center <gen>)
- Custom script: call DestroyGroup (udg_temp_group)
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Events
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Death Shroud Red
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Events
- Time - Every 1.00 seconds of game time
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Conditions
- (DeathShroud[1] is alive) Equal to True
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Actions
- Set temp_group = (Units in (Playable map area)(((Unit-type of (Matching unit)) Equal to |c00800080Dark Elf Archer) and (((Unit-type of (Matching unit)) Equal to |c00800080Corrupted Ancient) and (((Unit-type of (Matching unit)) Equal to |c00800080Vile Corruptor) and (((Unit-ty
- Unit Group - Pick every unit in temp_group and do (Unit - Kill (Picked unit))
- Custom script: call DestroyGroup (udg_temp_group)
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Events
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Web of Corruption Red
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Events
- Time - Every 1.00 seconds of game time
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Conditions
- (WebofCorruption[1] is alive) Equal to True
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Actions
- Set temp_group = (Units in Red Base <gen>(((Matching unit) belongs to an enemy of Player 1 (Red)) Equal to True))
- Unit Group - Pick every unit in temp_group and do (For each (Integer A) from 1 to 1000000000, do (Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color))
- Custom script: call DestroyGroup (udg_temp_group)
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Events
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Mana Draw
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Events
- Unit - A unit enters Mana Draw <gen>
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Conditions
- (Unit-type of (Triggering unit)) Equal to |cffffcc00Slave
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Actions
- Game - Display to (Owner of (Triggering unit)), at offset (0.00, 0.00) the text: |c00d9d9ffYou cast ...
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is owned by Player 1 (Red)) Equal to True
- ((Owner of (Triggering unit)) Current gold) Greater than or equal to 5000
- (Number of units in (Units in Red Spawn <gen>((Unit-type of (Matching unit)) Equal to |c00ff0000Orc Raider))) Equal to 10
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Then - Actions
- Set temp_group = (Units in Red Spawn <gen>((Number of units in (Units in Red Spawn <gen>((Unit-type of (Matching unit)) Equal to |c00ff0000Orc Raider))) Equal to 10))
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Unit Group - Pick every unit in temp_group and do (Actions)
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Loop - Actions
- Player - Set (Owner of (Triggering unit)) Current gold to (((Owner of (Triggering unit)) Current gold) + 4000)
- Unit - Kill (Matching unit)
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Loop - Actions
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Else - Actions
- Do nothing
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If - Conditions
- Set temp_point = (Center of Mana Draw Finish <gen>)
- Unit - Move (Triggering unit) instantly to temp_point
- Custom script: call RemoveLocation (udg_temp_point)
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Events