- Joined
- Nov 3, 2006
- Messages
- 8,102
[THIS THREAD IS UNDER CONSTRUCTION]
This is a screenshot of Brigand (was Bandit back when the screenshot was taken) on his spawn point,a freezetime running out.
Counter Brigand Escort
What is CBE? Basically, it picks the gameplay of counter strike, hostage rescue scenario. Two teams, Brigands and Counter-Brigands will be fighting in a number of rounds. |
Objectives: |
As a Brigand, your primary goal is to keep royalty at your sight, and not let all of the members get freed by the opposing force. |
As a Counter Brigand, your primary goal is to free royalty from Brigand's possession. |
Victory Conditions: |
Time runs out: Royalty members are not rescued.
[Brigand Win]
|
Brigand team eliminated.
[Counter Brigand Win]
|
Counter Brigand team eliminated.
[Brigand Win]
|
Catches: |
Brigands lose money for each royalty member they murder. |
If Brigands kill all royalty members, Counter Brigands are forced to fight them, if the time runs out Brigands will win. |
Money system
Start
You start with 800 gold.
Elimination
You get 2500 gold for winning a round by elimination.
You get 1750 gold losing a round by being eliminated.
Royalty rescue
The Rescuer gets 1000 gold immediately when a royalty member is rescued, with a bonus of
250 gold to teammates.
Royalty slay
Brigand who kills a royalty member looses 1500 gold for the deed immediately.
Discount system
Automatically sells your armor for 75% of the actual price, and buys the new one you chose.
Armory
The concept is simple.There are four types
of armor, two chest armors, and two full armors.
The first two are lighter, but also less protective,
while the other two are the opposite. However,
since steel is tougher than iron, less of it is being
used in production of those armors, hence why
steel armors offer both more protection and more
reliability, though they are also more expansive.
IconName Defense -Speed Price
Iron Chest Plate35 15% 650
Steel Chest Plate45 10% 1100
Full Iron Plate75 20% 1500
Full Steel Plate100 15% 2200
Weaponry
Weapons are the most trivial part of the game. There are 3 different types of bows, and 3 different types of crossbows, with one extra, starter bow. Special weapons include Longbow, which has a chance to pierce through armor, and Chinese crossbow, which comes with an automatic reload system. Depending on weapons' power, they have different travel speed. For example, Longbow is much harder to dodge than the Bow, because it is more powerful, so projectile travel speeds are defined in three classes, with the first class being the fastest, and the the third class being the slowest one.
IconName Damage Armor Piercing Speed Reload Price
Bow 25 No Class 3 1.5 sec. Free
Composite Bow 45 No Class 2 1.7 sec. 2500
Longbow 65 Yes Class 1 2.1 sec. 3700
Crossbow 35 No Class 2 1.9 sec. 1100
Composite Crossbow 65 No Class 1 2.4 sec. 3000
Chinese Crossbow 35 No Class 2 1.1 sec. 4750
Ammo is another very important factor, no matter what weapon choose. For instance, normal ammo does normal damage, Armor-piercing ammo 20% more damage and have a chance to strike through your opponent's armor, which also depends on the type of armor the opponent is wearing. Poisoned ammo uses lighter materials, and is slightly poisoned, and although it has a very low chance to strike through the armor, if it strikes into the flesh, it'll poison the opponent for 10 seconds, dealing 5 damage per second. The quiver holds up to the max of 100 arrows, or 150 bolts.
IconName Damage Special Effect Quantity Price
Arrows Normal None 20 60
Venomous Arrows 80% of Normal 10sec. X 5dmg 20 90
Armor Piercing Arrows 120% of Normal Armor Piercing 20 120
Bolts Normal None 10 60
Venomous Bolts 80% of Normal 10sec. X 5dmg 10 90
Armor Piercing Bolts 120% of normal Armor Piercing 10 140
Equipment
Equipment is what plays a side role in the game. You could probably do just fine without it, but it is there to spice it up. "Max" stands for "Maximum Quantity".
IconName Max Description Price
Poison Bottle 1 A bottle containing poison, that once thrown and broken, spreads around, dealing 5 points of damage for 7 seconds. Completely ignores armor. 300
Fine Dust 2 A bag of fine dust, that blinds the opponent for the max of 10 seconds. The length of the effect is determined by one's distance from the point where the bag was thrown. 250
This is a screenshot of Brigand (was Bandit back when the screenshot was taken) on his spawn point,a freezetime running out.
Last edited: