- Joined
- Mar 16, 2014
- Messages
- 163
I have a custom skills game where units can learn hundreds of different potential skills.
I need to be able to count how many abilities a unit has without manually coding out a check of if it has every single ability in the game one by one with conditions of "If level of ability for unit greater than 0." I could theoretically do it that way but it's a very painful and inefficient process.
Is there any alternative system for this to check how many abilities a unit has?
Edit: My slow computer double posted the thread. Sorry!
I need to be able to count how many abilities a unit has without manually coding out a check of if it has every single ability in the game one by one with conditions of "If level of ability for unit greater than 0." I could theoretically do it that way but it's a very painful and inefficient process.
Is there any alternative system for this to check how many abilities a unit has?
Edit: My slow computer double posted the thread. Sorry!