Moderator
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Moderator
01:44, 31st Jul 2010
ap0calypse: Approved
ap0calypse: Approved
(0 ratings)
So, let's go.
In fact, while i was playing i just wrote everything i had in mind, so it isn't really ordered. I won't gonna rate the map, just tell you everything i felt :
I played with the spirit warrior, i was playing alone.
-The map is written for "12 players" when it's only for 1-4.
-Typos : There are a lot of typos on your map. To begin, i think "corupted" is "corRupted", "shild" is "shiEld", intilligince is "intElligence" ; you should correct it (these typos are every time you write these words).
Else, when the ogre lord dies it's written 'orge". I think i saw a typo too on "castle" when the attack on the castle begin, then they say "i PROMIS i will give you something", it's "promise". Oh, and around the "troll attack" i saw "acturly" instead of "actually".
-Only two heroes choice. It's poor. In more, while choosing hero, when you read ability description some are "hidden" by the "hero stats" window so you cannot read it. Else, i like the way you choose hero.
-Heroes have often unused ability point. I think a 4th ability is needed.
-I think the mana cost of powers /mana regen of hero/pool mana isn't as it should. Sometime, powers cost too much (locust swarm at level 2 especially), sometime not enough (locust swarm at level1, rejuveneration at every level).
-Locust swarm is a nice spell, but : the swarm doesnt attack the unit you target, it just spams and attack the nearest enemy/you shouldn't be able to select the swarm. I think the "swarm" power deactivate the selection for the unit if you add it to it (well, hard to explain in english xD).
-The camera often sucks. First off, you should/may use the "camera lock to unit" trigger, because at this moment the camera doesn’t move "as the unit". But it's true than it allow to look at the map and it's nice. Just deactivate the lock on the unit may be a good idea too.
Else, when you'r on "hill", the camera is too low and you can't see anything.
At the beginning, most creeps are hidden by trees when you fight it.
-Destructibles aren't destructible, as your "melee damage" trigger doesn’t trigger on door/barrel/rocks. In more, there aren't hidden item in it (at least i didn’t find). You may add hidden items on critters too.
-I like your melee damage trigger, the way it work with items and so on.
-You really should use the "set camera bound" trigger to hide the unused part of your map...
-Items are OK, even if you may add a little more different. The cost you can sell it is too high in my opinion. Else, why can i wear 3 weapons/2 armors/4 shields ?
Mana and life potions are totally useless, because keeping passive items seems to work better.
-I think heroes should have a faster movement speed, as the map is quite big.
-No item loots on ogre lord/final boss (@spell breaker).
-When you die without using the revive achievement, you revive SO FAR WAY... You need more resurrection stones !!! In more, creeps revive so you have to kill it again.
-Achievements are a great idea, the way it works. I just love the way the "unholy blood" power, the way it was done. But i only found 2 achievements.
-The third message before the troll attack didn't stay long enough to read it and understand than a battle begin in my opinion.
-The beginning of the game is calm, i quite like this idea. But the troll attack is fucking hard compared to the rest of the game. Don't like it.
-When i tried to flee trolls to gains time for rejuvenation to heal me, I was attacked by spiders just around. Nice...
-Quests aren't showed in "F10" icons, and aren't written as "achieved" once it is. It is really a lack. You should also explain the way the melee attacks are calculated.
-You cannot see the icon on your hero as F1, so you cannot see his life without selecting him. Don't know if it is voluntary but i don't like. (I think i saw it at the beginning, maybe it was a bug which occurs after the first achievement ?)
-Pudge creep doesn't use his flame breath ability by himself, because you'r alone. I discovered he has it because he used it... on neutral creep when i was fleeing.
-A HUGE bug. Harpies give ENORMOUS EXPERIENCES. I won something like 7 levels by killing 5 harpies. Else, they stay over hill where they are so i cannot attack him (range) easily.
-Creeps sleep at night... Don't know if it's a good idea. Else, the night stays forever at the end.
-You should add great items on sells. Gold is useless at this moment.
-"Corrupted" units don't seem corrupted... You should use another models, why not undead units instead of humans?
-No loots on humans?
-Final boss boring and magic immune. He should have various powers and less health point.
-Allied units sometime stucked during the castle attack.
-There isn’t any way to reach drakes.
-Rejuvenation heal for too much… At the end, a crit heal ticks for 2000 when I had 2600 healthpoint…
-You didn’t put credits for you map, especially who created models you’r using, and (I think) who created your melee trigger.
I think I said everything. You need to keep on working on your map.
Oh, something else i'm just thinking : is the game harder with more players ? Because i think it would be really sooo much easy with 4 players if it's the same diffilcuty.
LOL i was freaking amazed as i saw your media folder, but as i opened it i was dissapointed^^
if you dont have anything like it, dont write this into your description.
Rest is ok![]()
Thank you, I have made every trigger and spell myself, some of them leak because I "stole" them from one of my own old maps. Also, the leaking triggers should by now, only be a few triggers which run either once, or loop very slow. So the total leakness of the map should be quite lowI don't like the leaderboard (use a multiboard instead?), the battle-system is very good, though.
The gameplay... it's way too easy, I have easily beaten the game alone with the Spirit Hunter in an hour.
They couldn't hurt me, I was practically invulnerable due to Rejuvenation, if you include some massive damage and speed with that, you've got an op hero.
The description is awfull... a lot of typo's, bad structure, it was not pleasant to look at.
I've beaten the Transformer thingy (Drainei) without losing too much HP, my crit chance was about 45%, magic crit 50+%, 1500dmg, 5000 heal every 2 seconds.
Do the math.
It was also too short in my opinion... but you've said you were going to add a few things, so I'm awaiting that.
1 More thing: did you create all the systems/spells yourself?
You've got a lot of leaks, but when I check the more advanced systems and the spells, there are none, yet you didn't credit those.
As far as I can see, it isn't ready... I'll reject it until updated.
(Please hold on with your update for a while, work on it a lot before updating).
Also, please verify that you made all systems/spells
(+ give credits for the light circle, sun flare, light nova, ...).
Good map, but please leave the camera to default.
I`m gonna try this one tomorrow ;]
But I think if you add a minimap preview it will be more attractive for the first look.
Hmm, only one done thing is with description so far, right?ap0calypse said:* Improve the descriptions
* Change te leaderboard
* Make it longer and either add difficulties (the difficulty right now would be easy), or make it harder.
* give credits for the light circle, sun flare, light nova, ... (Also, please verify that you made all systems/spells)
Hmm, only one done thing is with description so far, right?
Fix others and it will be ready for approval.
The map ise pretty good. Maybe some terrain polishing would be nice.
Overall ;pWhich terrain polishingYou can't expect me to know what to fix by telling me to just improve it
Which areas etc.
Overall ;p
(maybe only that in-city part is so good that cannot be better xP)
Why did you use so many map types D:
I tested the Warrior and the Mage... And the difference in their power is sick. Mage is a far better dps and actually gets way more armor than a warrior can if he wants to do any dmg at all(inner fire buff). Also you should make the caster items weaker especially at the end, because i got 95%+ critt chance with 7-8xdmg, couldve gone above 100% and like 10x dmg, way too much since i killed the last boss in a few sec. The warrior on the otherhand was next to impossible to go solo at the endgame enemies (nether dragons). Another thing about the warrior is that one or two of his skills thats supposed to work doesn't or the description is completely messed up, the "dagger" throwing skill. The other one is his lvl5 skill that is supposed to increase his dmg done which it doesnt and it seems not to increase his attackspeed as much as the tooltip indicates.
This was done in the latest version (2.2b).
The Door which leads out of the corrupted castle (that one, where on the left side is the small entry to the jungle area with the turtle boss creep) will not open. Is the something to do, before it can be passed?