Converting ripped models

Level 7
Joined
Mar 16, 2014
Messages
169
I have a lot of experience with converting ripped models to Warcraft 3 from model resource. I'm using the Blender Warcraft 3 MDL extractor that is present on this forum for most of it. Now, I have a group of models that doesn't want to convert properly for whatever reason and want to see if people can solve it. I am interested in the process, not just the result, because I'd want to convert several models from this game. I'm trying to get human models from Pokemon Brilliant Diamond/Shining Pearl. Attached is an example model from the pack.

When I export the model out of blender, I get this error message:
1724526805794.png


When I try to load the model in Warcraft 3 Model editor, I get this error message:
1724526838618.png
 

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  • Skier.zip
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Level 19
Joined
Dec 24, 2018
Messages
647
i looks on that model, cant opened tham mdl but i see fbx one so i looks on it its seems mesy and unanimated, but what i read from your post you want to opened him in wc3 model editor, now he can by opened i just converting him from fbx to mdx
 

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  • mesyboy.mdx
    409.8 KB · Views: 2
  • mesyboy.png
    mesyboy.png
    141.4 KB · Views: 8
Level 7
Joined
Mar 16, 2014
Messages
169
i looks on that model, cant opened tham mdl but i see fbx one so i looks on it its seems mesy and unanimated, but what i read from your post you want to opened him in wc3 model editor, now he can by opened i just converting him from fbx to mdx
How did you convert it to mdx? When I hit the conver to MDL button in blender it gets me the result that you saw. There is no convert to MDX button.
 
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