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Path blockers for easy placement in highly decorated maps. As in the standard, their models are invisible. What is visible is a modified marker for invisible objects, switched on / off with the key - I. Way - Objects\InvalidObject\InvalidObject.mdx
These are like very tall blocker so when you shove them around the map they dont just dissappear in the doodad crevices? Thats... actually extremely useful for something so simple.
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