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[Solved] Control Points... Why don't you work?

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Level 7
Joined
Jul 1, 2012
Messages
188
  • Event
  • Unit- X <gen> is attacked
  • Conditions
  • Life of X <gen> Less than or equal to 300.00
  • Action
  • Unit - Set Life of X <gen> to 100.00%
  • Unit - Change ownership of X <gen> to (Owner of (Attacking unit)) and Change Color
Why doesn't this simple trigger work?

X= Control Point.

So if X has is attacked and has less than or equal to 300 Health it should get full health and change ownership to the attacking unit.
 
  • Event
  • Unit- X <gen> is attacked
  • Conditions
  • Life of X <gen> Less than or equal to 300.00
  • Action
  • Unit - Set Life of X <gen> to 100.00%
  • Unit - Change ownership of X <gen> to (Owner of (Attacking unit)) and Change Color
Why doesn't this simple trigger work?

X= Control Point.

So if X has is attacked and has less than or equal to 300 Health it should get full health and change ownership to the attacking unit.

Post a testmap; I don't see why that wouldn't work.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
I tried re-creating that trigger and it worked just fine (although I made a few tweaks so it works with all control points, not a specific one).

  • Control Point
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Control Point
      • (Life of (Triggering unit)) Less than or equal to 100.00
    • Actions
      • Unit - Order (Attacking unit) to Stop
      • Unit - Set life of (Triggering unit) to 100.00%
      • Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
Worked like a charm.
 
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