Hi there guys, I searched the forum and I couldn't find an existing topic pertaining to my problem, so here goes:
I'm trying to make an attack (or ability to use as an attack I suppose) that fires a continuous laser beam from my unit to its target (think Freespace 2).
The real problem is that I also want the beam to damage any units that pass through it (kind of like firewall) while it is firing for the same amount as the primary target.
Even just making a continuous beam-like attack seems difficult (I already have a laser model), as the lowest attack speed you can set is 0.00/0.01 and there are still significant breaks in the laser (even when buffed up 200%). I also worry that if I create many flying dummy units that have immolation to create the "firewall" effect and fly them to the target it will lag the game too much (I want this to be a bnet friendly map).
There may potentially be up to 10 of these beams on the screen at once in the long run.
I'm trying to make an attack (or ability to use as an attack I suppose) that fires a continuous laser beam from my unit to its target (think Freespace 2).
The real problem is that I also want the beam to damage any units that pass through it (kind of like firewall) while it is firing for the same amount as the primary target.
Even just making a continuous beam-like attack seems difficult (I already have a laser model), as the lowest attack speed you can set is 0.00/0.01 and there are still significant breaks in the laser (even when buffed up 200%). I also worry that if I create many flying dummy units that have immolation to create the "firewall" effect and fly them to the target it will lag the game too much (I want this to be a bnet friendly map).
There may potentially be up to 10 of these beams on the screen at once in the long run.