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Conflict For Sereg D`or

Conflict for Sereg D`or takes place in a world rife with political conflict and strife. There is very little trust among factions and the stage is set for war.
Website for Comments/Questions/Ideas: www.gamerisle.org
Features:

1) Detailed Upgrade Based Spawning.
2) Minor Heroes that become full heros.
3) Player activated and linear events.
4) Unique Economic System.
5) Event Alliances.
6) Detailed back-story, and lore.
7) And considerably more!

Conflict for Sereg D`or 4.0

- Added in inventories for all heroes.

- Added in Bukinatal Hero Event for Gray

- Added in the new alliance events

- Removed old alliance system

- Added in Debug for leaderboard

- Clarified the Nalestor joining empire text.

- Various other minor changes.

Conflict for Sereg D`or 2.7A

- Quests updated as incorrect text for Mino Pact

- Fixed pathing bug from editor save problem.

Conflict for Sereg D`or 2.8A

- Added in New Troll Rebellion command for pink. This lets him join CS at any time and become the Troll City State. Type -troll rebellion to get this event.

- Nerfed Flesh Titans from 3500 hp to 2500 hp. Attack from 100 to 75.

- Nerfed all Fear Aura to half their former movement speed reduction.

- Nerfed Demonic Aura on Blue. -now only raises by 15% move speed.-

- Buffed multiple high elf units.

- Changed Dwarf Sgt and Chaos Dwarf Sgt to pierce damage.

- Code optimization to Lesser Empire spawns.

Conflict for Sereg D`or 2.9

- Bukinatal emissary now counts as living.

- New alliance Dark Pact between Dark Elf and Otters. Type -Dark Pact when you have level 5 demi god of shadow, and level 5 fel otter cultist. *To clarify for rest of changelog, only one alliance event per group*

- New Last Alliance event for Yellow and Pink. This event can only fire if vampire court has happened. Type -last alliance as yellow or pink to ally. *If pandas are going servitude I suggest you wait, I didn't code an exception into that event yet to make that not bug out.

- Lowered requirements for Dark Elf, and High Elf Alliance to level 5 heroes.

- Broken Spawning requirements throughout purple/pink/yellow have been fixed. Proper spawn ratios and spawning should occur now. *Thanks to witch and others for finding this*

- Added new frost mage upgrade to yellow.

- Fixed High Elf Ranger Hero Portrait bug *Thanks shadow*

- More coding optimization

Conflict for Sereg D`or 3.0

- Added in Spawn Rally to CFSD. -Long awaited change.-

- Added in Blue/Red alliance. This alliance is activated by typing -taint. Going servitude breaks this alliance.

- Event text for getting tiber spear was wrong. Fixed now.

- Tooltip on Queen of Corsairs had wrong information as well.

- Trimetal Crown now drops from Kul'namoth upon it's death.

- Vel'jun Longtusk *Troll rebellion hero* now has a city state ring.

- Mostly putting this update out there for the blue/red alliance and spawn rally.

Conflict for Sereg D`or 3.1

- Added in new requirements for alliances. Blue/Red alliance requires red panda mage, and troll mage to be level 5 respectively. The Green and Red Alliance requires level 5 otter king, and level 5 Minotark Chief.

- Fixed hotkey issues on Paktarn heroes.

- Nerfed Shogun's ultimate from 425 damage to 250 damage.

- Changed Broken Spirit Swarm hotkey.

- Fixed LB/Blue Alliance, and changed it's text in quest menu so it correctly mentions that you have to type -serve Naghullak as lb.

- Fixed Otter Hammer Duplicating.

- Fixed Way of the Samurai hero skill from not working.

Conflict for Sereg D`or 3.2

- Fel Ogre no longer requires bandit king to die.

- Vampire Court now gives LB a new minor hero because he loses the ability to get the vampire hero.

- Nerfed Kamikaze Spell from 100% at highest level to 15/30/45%

- Fixed Rally Point for FT Knossus

- Added a minor heal to evil Lohun.

- New event for Lohun at level 10. If Lohun dies after this happens orange will not receive him.

- If Blakoth dies an Undead minor hero version of him is spawned. He will become full power blakoth still if he gets all 4 shrines, and can still activate the chaos dwarfs.

- Fixed charming darius/durant

- Fixed Red/Blue happening after vampire court.

- Full Hero transform for Paquar

Conflict for Sereg D`or 3.3

- Nerfed Flesh Titans further down to 2000 hp, and 65 attack.

- New Elven Supremacy upgrade for yellow

- Buffed elf conscript base hp by 100

- Nerfed range on red catapults

- Nerfed AShan towers attack rate by 33%

- Raised lumber cost of orange altars

- New named defense tower in orange south base

- New ultimates for dg wolf hero and nagaking in full hero form.

- Raised cooldown on missiles for goblin, and fixed stutter

- Fixed lb vamp crimson tide bug

- New abilities for many units! *thanks to arvay for suggestions*

- Buffed Corrupt Ents, and War Ents so they are heavy armor, and have a higher attack rate.

- fixed hotkey bug for venom spray

- Cannibalize now targets enemy units instead of friendly units

- Added resistant skin to otter demis

- Can no longer charm many of the special neutrals.

- Fixed neutrals spawning bug *ongoing bug from many versions ago*

- Nerfed Lodis HP

- many other minor changes

- Replaced Gazdrull's Speed Aura with a Vamp Aura

Conflict for Sereg D`or 3.4

- Added new ultimate for Korak the bloody.

- Added in repair ability to nature wisps

- Added in gurth'kano emperor event if he gets the trimetal crown.

- Added in new passive speed 5% aura to high elf sorc

- Replaced the dwarf scout with spirit scout on high elf

- Children of Wren now have attack and def leveling up

- Fixed bugs with the frostomancy elves

- Nerfed axe throw, and inferno fist.

- Removed unholy frenzy from chaos trolls, replaced with berserk

- Nerfed chaos troll damage

- fixed broken hotkey issue on dragon lord heph

- Tried to make the opening text less horrible.

- fixed elf supremacy not applying to frost elves

- Various minor fixes

Conflict for Sereg D`or 3.5

- Re-made all fort spawns so that non-empire players spawn different units from each other if they own them. For instance red owning fort creates drunken brawlers instead of merc units like old versions. This has been applied to all forts, and vark. -Metal_Brick's idea

- Reterrained Fort Civus

- Added in two new towns and some neutral creeps north and south of Empire, with some terrain changes as well.

- Added a worker unit to The Dark Gates

- Increased the Model Size of The Dark Gates

Conflict for Sereg D`or 3.6

- Buffs from the Elf Crown are now unique -arvay idea-

- Culdendel Conscripts now spawns different units at level 3

- Centaurs now have drunken brawler

- New ultimates for Ogre Archmagi and Bandit King full hero

- Cannibalize skill only worked on undead replaced with Undead Servitude

- Buffed Resurrection from 6 to 10

- Buffed Elven Fury

- Fixed damage caps on waves

- Fixed bugged Phoenix Wave

- Aisha'a barrage is no longer fireballs

- Fire elements have immolation

Conflict for Sereg D`or 3.7

- Fixed Hotkey issues

- Made Varshen Temple work correctly

- Added in Alliance Penalties.

- Changed amount healed by healing wave from troll shamans.

Conflict for Sereg D`or 4.0 Changelog:

- Buffed all basiccasters to have more durable HP.

-made orange's satyr hero ranged, too many melee heroes.

- Reworked Gurth'kano spell set to have less aoe.

- Reworked High Elf Priest to have less aoe.

- Blakoth Gains chaos damage in full form.

- New abilities for Avatar of Earth and Water.

- All priests are now on par in terms of abilities, and stats.

- Picking Republic gives a global aura from Minotaur base as well.

- Numerous new abilities for units, and stat re-balancing.

- Gave Everin redbeard trueshot aura instead of evasion as he has innnate drunken brawler.

- Orvark is now a ranged hero.

- Permanent Summons are back in the game with a few exceptions such as ultimate permanent summons IE: No Bandit Knight ult, No Dark Mage Ult, and High Elf Conscript ability.

-aura of death has greater range.

- New item for Blakoth, this is fair as DG had more items than blakoth, blakoth only had one.

- Fel Ogre spawn is now more unique from regular ogre.

- New ghoul improvement upgrade for purple.

- Upgrade cost re-balancing where necessary.

- Fixed voices on some units.

- Fixed a pathing error near The Dark Gates.

- Buffed certain mage heroes HP.

- Changed effect of Shield of Carkus to not cause lag.

- Lots of new unit ability types added into the game.

Special thanks to Arvay, and testers for feedback.


Keywords:
Sereg, Panther, Strategy
Contents

Conflict For Sereg D`or (Map)

Reviews
10:56, 17th Dec 2008 Rui: I have played the map before, and it is OK for approval. I have added hidden tags to the description, seeing as how it is large.
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