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Conflict for Sereg D`or!

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Oct 23, 2006
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Welcome fellow gamers and patrons of the wc3 community. I Beseech upon thee to come into the world of Sereg D`or.
Sereg D`or was made as a project to create a Spawn Based map that was more fast paced and centralized then the LOTR maps were. I drew inspiration for Sereg D`or from various fantasy sources and games in hopes of creating the best possible unique experience.
Features:
1) No castle building to increase and upgrade your spawns; unless you are nature, pigmen, or pirates. Your spawns will increase in power overtime.Comment: This was done in order to put less micro into the overall map.
2) Wether you can ally or not depends on which race you are. Some races are super powers and are unable to ally. While others are in a set alliance that can be modified by special player triggered events.
3) A historical timeline runs through the entirety of Sereg D`or in order to repersent various events in history. Some events can be player influenced.
4) 12 unique races all with their own unique strengths and abilities. Each and every race has the ability to win the game.
5) Certain locations are capturable within the game, the first person to capture one of these locations ussually gains a extra hero. These locations grant a extra spawn to the player thus increasing how many units they gain at a time. 6) Certain units within the game are affected by the time of day, and change forms or other things happen to them.
7) Bonus events occur if you pull off something that is normally impossible for your nation, such as Empire holding onto every spawn for 40 minutes.
8) New units like the Siegemaster are a cross between a hero and a demi, creating a hero that doesn't display on the sidebar but levels, and gains stats like a hero. You are able to hire units off a siegemaster, such as Goblins, goblin suicide squad and Catapults. More units like this soon to come.
9) The game is frequently updated once every 2 days and every 7 days a massive update. Go to clan LOTN on useast if you want to test beta versions of this.
10) Towns and bandit forts accross the map allow you to gain additional resources to build towers and buy neutral units like the siegemaster.
11) Custom scripts for all location spawns so the lag is greatly reduced.
12) Entirely Redesigned Ally system from the norm of its genre, innovative dialog boxes over boring things like -ally red.
13) Redone gate system to utilize capturable gatehouses instead of -open. Making gates able to be linked into your micro strategies.
14) Capable AI which is able to attack and defends its allies.
15) Epic Event Generator. The Epic Event Generator is slated for release in 1.04 , it comprises of 40 Epic Events, only one will occur each game and it will happen midway into the game. Examples of the Epic Event Generator: No Quarter. All alliances are terminated and because of increasing xenoracism allying is diabled. "The Vampire Court" The Empire has been taken over by a number of nobles who have been turned vampiric and the former ruler of the empire and its leaders are disposed of by a rapid turn of events that result in the vampire court taking power and becoming the sole rulers of the Empire. Their undead will converts all of the empires citizens and soldiers into the undead they once fought against, no longer are they weak humans but stronger undead legions!

Setting: The Continent of Sereg D`or is gearing up for what seems to be a giant clash of the ruling powers of the time. The Emperor Sigmar has been declared a god by his people infuriating those around him. Tensions are rising and it seems all signs are pointing to what will be a "Conflict for Sereg D`or" the lives of thousands will be lost and in the end only the strong will survive.

The Primary site for balance work and bug finding, as well as suggestions is www.pollama.com Where this is a hosted project. Please sign up and talk about bugs or additions you would like to see. Feel free to comment here as well.
 

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