Hy all! First,I'm from Hungary so I can not speak english well!
I need a little help about conditions on my map, if you can please help me!
I would like to see this: if the Player 2 (user) will destroy the Allied (player10) town hall, then i'm going to defeat, but if the enemy will destroy the Town hall, then it going to enable an another trigger . I tried to do this with many conditions, but i haven't been successful! Nothing happened when Player 2-Blue (user) destroyed the town hall
The trigger:
I need a little help about conditions on my map, if you can please help me!
I would like to see this: if the Player 2 (user) will destroy the Allied (player10) town hall, then i'm going to defeat, but if the enemy will destroy the Town hall, then it going to enable an another trigger . I tried to do this with many conditions, but i haven't been successful! Nothing happened when Player 2-Blue (user) destroyed the town hall
The trigger:
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Anty-Friendly fire
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Events
- Unit - Castle 0138 <gen> Dies
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Attacking unit)) Equal to Player 2 (Blue)
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Then - Actions
- Game - Defeat Player 2 (Blue) with the message: Deafeat!
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Else - Actions
- Trigger - Turn on Demon invasion <gen>
- Player - Add 500 to Player 10 (Light Blue) Current lumber
- Player - Add 500 to Player 10 (Light Blue) Current gold
- Unit - Create 1 Peasant for Player 10 (Light Blue) at (Center of Spawnpoint1 <gen>) facing (Position of (Triggering unit))
- Unit - Order (Last created unit) to build a Town Hall at (Center of Falu bukas uj varoshaza <gen>)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events