- Joined
- Mar 27, 2008
- Messages
- 8,035
Simple question, does using Condition also leak ?
Example:
Example:
-
Unit Dies
-
Events
- Unit - A unit Dies
-
Conditions
- ((Playable map area) contains (Position of (Triggering unit))) Equal to True
-
Actions
- Unit - Kill (Killing unit)
-
Events