- Joined
- May 22, 2011
- Messages
- 68
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HAMode x KillsTeam1
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Events
- Unit - A unit Dies
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Conditions
- ((Unit-type of (Dying unit)) is A Hero) Equal to True
- ((Playable map area) contains (Dying unit)) Equal to True
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Actions
- Set HAMode_KillTeam1_Integer = (HAMode_KillTeam1_Integer + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Killing unit) is in HAMode_KillTeam1) Equal to True
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Then - Actions
- Player - Add 1 to Player 1 (Red) Food max
- Player - Add 1 to Player 2 (Blue) Food max
- Player - Add 1 to Player 3 (Teal) Food max
- Player - Add 1 to Player 4 (Purple) Food max
- Player - Add 1 to Player 5 (Yellow) Food max
- Game - Display to (All players) for 5.00 seconds the text: 1
- Else - Actions
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If - Conditions
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Events
Ok heres the deal
ill set up a hero kill limits , lets just say its 20 kills
just like in Hero Arena's, when you kill an enemy unit +1 Kills to that killing unit team.
is this trigger correct??
please help T_T
sorry for my bad english ...