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Invoke Alternate

Events


Player - Player 1 (Red) skips a cinematic sequence


Player - Player 2 (Blue) skips a cinematic sequence


Player - Player 3 (Teal) skips a cinematic sequence


Player - Player 4 (Purple) skips a cinematic sequence


Player - Player 5 (Yellow) skips a cinematic sequence


Player - Player 6 (Orange) skips a cinematic sequence


Player - Player 7 (Green) skips a cinematic sequence


Player - Player 8 (Pink) skips a cinematic sequence

Conditions


(OnESCDialogMain Equal to (==) False)

Actions


Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions ****Need Help Here*****



Then - Actions




Game - Display to (Player group((Triggering player))) for 6.00 seconds the text: You can only vote once.



Else - Actions




Dialog - Show KickDialog[0] for (Triggering player)
Events

Map initialization
Conditions
Actions

Player Group - Pick every player in (All players) and do (Actions)


Loop - Actions



If (((Picked player) slot status) Equal to Is playing) then do (Set NumPlayers = (NumPlayers + 1)) else do (Do nothing)

Game - Display to (All players) for 6.00 seconds the text: ((There are + (String(NumPlayers))) + players playing in the game.)

Game - Display to (All players) for 14.00 seconds the text: Type -kick [number]...
Events

Player - Player 1 (Red) types a chat message containing -kick as A substring

Player - Player 2 (Blue) types a chat message containing -kick as A substring

Player - Player 3 (Teal) types a chat message containing -kick as A substring

Player - Player 4 (Purple) types a chat message containing -kick as A substring

Player - Player 5 (Yellow) types a chat message containing -kick as A substring

Player - Player 6 (Orange) types a chat message containing -kick as A substring

Player - Player 7 (Green) types a chat message containing -kick as A substring

Player - Player 8 (Pink) types a chat message containing -kick as A substring

Player - Player 9 (Gray) types a chat message containing -kick as A substring

Player - Player 10 (Light Blue) types a chat message containing -kick as A substring

Player - Player 11 (Dark Green) types a chat message containing -kick as A substring

Player - Player 12 (Brown) types a chat message containing -kick as A substring
Conditions

And - All (Conditions) are true


Conditions



(Integer((Substring((Entered chat string), 7, 8)))) Greater than or equal to 1



(Integer((Substring((Entered chat string), 7, 8)))) Less than or equal to 12
Actions

Set PlayerWhoMightBeKicked = (Player number of (Player((Integer((Substring((Entered chat string), 7, 8)))))))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



Or - Any (Conditions) are true




Conditions





((Player(PlayerWhoMightBeKicked)) slot status) Equal to Has left the game





((Player(PlayerWhoMightBeKicked)) slot status) Equal to Is unused


Then - Actions



Game - Display to (All players) for 6.00 seconds the text: ((Name of (Player(PlayerWhoMightBeKicked))) + 's slot is empty.)



Skip remaining actions


Else - Actions

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



(Player number of (Triggering player)) Equal to PlayerWhoMightBeKicked


Then - Actions



-------- Check to see if the player is stupidly voting for himself or not --------



Game - Display to (All players) for 6.00 seconds the text: Are you trying to g...



Skip remaining actions


Else - Actions

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



PlayerHasVotedForPlayer[((Player number of (Triggering player)) x PlayerWhoMightBeKicked)] Equal to False


Then - Actions



Set NumVotes[PlayerWhoMightBeKicked] = (NumVotes[PlayerWhoMightBeKicked] + 1)



Set PlayerHasVotedForPlayer[((Player number of (Triggering player)) x PlayerWhoMightBeKicked)] = True



Game - Display to (All players) for 6.00 seconds the text: (((Name of (Triggering player)) + has lodged a vote against ) + (Name of (Player(PlayerWhoMightBeKicked))))



Game - Display to (All players) for 6.00 seconds the text: (((Name of (Player(PlayerWhoMightBeKicked))) + has had ) + ((String(NumVotes[PlayerWhoMightBeKicked])) + vote(s) against him.))



Set NumVotesNeededToKick[PlayerWhoMightBeKicked] = (((NumPlayers / 2) - NumVotes[PlayerWhoMightBeKicked]) + 1)



Game - Display to (All players) for 6.00 seconds the text: (((Name of (Player(PlayerWhoMightBeKicked))) + needs ) + ((String(NumVotesNeededToKick[PlayerWhoMightBeKicked])) + more vote(s) to be kicked from the game.))


Else - Actions



Game - Display to (Player group((Triggering player))) for 6.00 seconds the text: ((Sorry, you have already voted for + (Name of (Player(PlayerWhoMightBeKicked)))) + to be kicked.)



Skip remaining actions

Trigger - Run CheckPlayer <gen> (checking conditions)
Events
Conditions
Actions

Set PercentageVotedForKick = ((Real(NumVotes[PlayerWhoMightBeKicked])) / (Real(NumPlayers)))

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



PercentageVotedForKick Greater than 0.50


Then - Actions



Game - Defeat (Player(PlayerWhoMightBeKicked)) with the message: You were kicked.



Game - Display to (All players) the text: (Player + ((Name of (Player(PlayerWhoMightBeKicked))) + has received a majority of kick votes and has been kicked.))


Else - Actions



Game - Display to (All players) for 6.00 seconds the text: (((String((Integer((PercentageVotedForKick x 100.00))))) + percent of players have voted for ) + ((Name of (Player(PlayerWhoMightBeKicked))) + to be kicked.))
Yes, Condition > Boolean > Player > Last Option/ [Player] Is in [PlayerGroup].
Thanks. 
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