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Computer werewolf

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Level 5
Joined
Jul 9, 2005
Messages
89
can someone help me in my game WereWolf Survivers
a game where you gotta survive in a cold region and needs to make a base and computer is the wolf
i need help on is.

1. make wolf computer and hunts people at night and turn to villagers when day and will walk around in the city with 99999 hp so you only can kill it as werewolf.

2. and your hp turns decreases so u need to go to a campfire for it to heal you and i am going to make a upgrade that can make frostbite go away

3. and if u can put this loading screen http://img153.imageshack.us/img153/7809/too4xl.jpg

i will post more later

credit will be everywhere!
 
nice picture, but one question from to your one: why u dont use the already existing werewolf map?
It contains:
to 1. --> werewolf are only at night and at the day it is a villager, u have only to change his hp on day. and why should the computer hunt you? its better that a other player (by random choosing) is the werewolf which can build near other players and hunt at night that would be a more tacticaly solution.
to 2. --> make a trigger with event: every 1 sec of game time. action pick all units in playable map area and set hp -1 (search for this trigger, it exists)
to 3. --> im not an expert to make loading screens and i havent done one. but i know that u need 4 parts of this picture. and the upper two parts must be bigger then the down two parts. but how exactly it should work..i dont know just wait for more posts ;)
 
Level 6
Joined
Feb 18, 2005
Messages
263
1. Werewolf
I have already thought about some way to create a werewolf within an AOS or RPG, but this is a Strat therefore i have to tell you how i would do it here...
First, if you want it to 'infest' bitten ones, you should also create a cure to the bites 'werewolf-posion' and a dealy until the infested one is turned into a werewolf.
Secondly you should consider very carefully how strong you want to make each werewolf. Should it be able to tear a whole village apart woithout any support? Or should it 'only' be capable of killing/infesting a few guards but hav no chance against the whole village?

I meself would make it as strong a a couple of guards together and give it some ability that will ( with a certain chance ) infest a unit it hits in melee. Then after some time that unit will become a werewolf too.
-> Werewolfs remain within the control of their original owners until night!

I think the 'cure' to a werewolf bite is combined with quite some damage for the unit to cure ( burn out the wound or something like that, dunno )

2. Frostbite
If i understood you corectly, you want all units ( except werewolfs ) to gain damage until they are within an area which is warm enough to prevent them from freezing.
You also want some kind of upgrade ( 'warmer cloth' or something like that ) that decreases the amount of damage taken by ice.

My first idea, which doesn't work, was simply to set the regeneration rate for all non-werewolf-units to a value below 0 and give all 'fireplaces' a hitpoint regeneration aura.
But this doesn't work, because they would heal once the upgrade is researched.
-> It could work if
1. you don't regenerate at other players fire places
2. the regeneration-auras regeneration rate is decreased by the same amount as the frost-bite is. ( so the changes can cancel each other out )

my second idea is more complicated, but therefore should work wuite better.
Evt:
every n seconds of game
Cond:
Act:
Pick every unit
> if unit (not equal) werewolf
> then
> > set tmp_dmg = (max dmg per second) - level of research('warmer cloth')
> > set tmp_unit = picked unit
> > pick every unti (fire place)
> > > if range between ( tmp_unit, picked unit) > range of fire
> > > then
> > > order picked_unit deal tmp_dmg damage to picked_unit
> > > else
> > > do nothing
> else
> do nothing


I hope you understood this little trigger, for i have written it a it came to me mind.

if you want further help, just ask me in icq( 174611356 ) i would like to see the progress your map'll make and look forward to play it some day!
 
Level 5
Joined
Jul 9, 2005
Messages
89
Lord Raszul said:
1. Werewolf
I have already thought about some way to create a werewolf within an AOS or RPG, but this is a Strat therefore i have to tell you how i would do it here...
First, if you want it to 'infest' bitten ones, you should also create a cure to the bites 'werewolf-posion' and a dealy until the infested one is turned into a werewolf.
Secondly you should consider very carefully how strong you want to make each werewolf. Should it be able to tear a whole village apart woithout any support? Or should it 'only' be capable of killing/infesting a few guards but hav no chance against the whole village?

I meself would make it as strong a a couple of guards together and give it some ability that will ( with a certain chance ) infest a unit it hits in melee. Then after some time that unit will become a werewolf too.
-> Werewolfs remain within the control of their original owners until night!

I think the 'cure' to a werewolf bite is combined with quite some damage for the unit to cure ( burn out the wound or something like that, dunno )

2. Frostbite
If i understood you corectly, you want all units ( except werewolfs ) to gain damage until they are within an area which is warm enough to prevent them from freezing.
You also want some kind of upgrade ( 'warmer cloth' or something like that ) that decreases the amount of damage taken by ice.

My first idea, which doesn't work, was simply to set the regeneration rate for all non-werewolf-units to a value below 0 and give all 'fireplaces' a hitpoint regeneration aura.
But this doesn't work, because they would heal once the upgrade is researched.
-> It could work if
1. you don't regenerate at other players fire places
2. the regeneration-auras regeneration rate is decreased by the same amount as the frost-bite is. ( so the changes can cancel each other out )

my second idea is more complicated, but therefore should work wuite better.
Evt:
every n seconds of game
Cond:
Act:
Pick every unit
> if unit (not equal) werewolf
> then
> > set tmp_dmg = (max dmg per second) - level of research('warmer cloth')
> > set tmp_unit = picked unit
> > pick every unti (fire place)
> > > if range between ( tmp_unit, picked unit) > range of fire
> > > then
> > > order picked_unit deal tmp_dmg damage to picked_unit
> > > else
> > > do nothing
> else
> do nothing


I hope you understood this little trigger, for i have written it a it came to me mind.

if you want further help, just ask me in icq( 174611356 ) i would like to see the progress your map'll make and look forward to play it some day!
I was thinking of the wolf to infest and form a group to attack but at day time the infested guards turns to it normal self and comp but if the farmers try to attack the guards they will attack back.

And yes i will like warmer cloth

and i will give fireplace a regeneration and healing spell.

gimme your email and ill send when your done

EMAIL:[email protected]
 
Level 5
Joined
Jul 9, 2005
Messages
89
i got another request


*NEW*
I need players (including werewolf) to get 30 gold each day and upgrades can add it by 10 and there are only 7 upgrades and i got the icon for it

and can someone teach me how to change the picture of the wood and gold amount?
 
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