• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Werewolves of The Arctic

Status
Not open for further replies.
Level 2
Joined
Jan 15, 2008
Messages
5
This is a project at 50% completion. It is a werewolf game set in the arctic with a town nearby. My idea is to make the town hostile with AI Scripts and make the farmers try and survive attacks from both werewolf and town. If the werewolf infects at least 4 ppl and kills the king, he wins. If the Farmers kill the werewolf or the king they win. I need help with this on a few major triggers. I could also use some Terrain help

Trigger Design
Terrainer
Tester

The triggers i need help with are the ones to transform the werewolf and the income system. Otherwise I am all set. Pls help! thks
 
Level 13
Joined
May 24, 2005
Messages
609
Yeah, that doesn't seem to make much sense.

Anyway I rally like the setting.

What do you think of this suggestion:

- The farmers are neutral and have to be protected
- So the human team plays some heroes from the town that have to defend the farmers
- the werewolfs can raid the farmers and attack the town as well
- the werewolfs also got a boss, if the human knights kill him they win

So both teams have 2 strategical goals: killing the enemies boss or taking care of the village (defending or attacking).

OK, but you want people killed by werewolfs to become werewolfs as well? That would mean that werewolfs would get stronger over time. So the human team has to get some advantage to balance this..
 
Status
Not open for further replies.
Top