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Definitely that!7z. Atleast it doesn't bother you with buying the full version.
Then it's a good thing that the opinions are almost singular. xDI like how every one of your threads begins with "what is the best", because clearly that isn't an invitation for biased flaming.
For the following reasons.I still see a lot of rar archives right now... specially splitted rar archives...
Rar is a commercial format so some companies are tricked or feel obliged to use it over open source alternatives. It is the same reason why thousands of games were made with CD protection when clearly it did nothing to stop hackers (often cracked days before release), purely that stupid people felt obliged to use it.It can open them just fine, just not create them. I saw a RAR recently, used by a keyboard driver that also had in it thousands of BMP images...good companions, huh? two dead formats that shouldn't be used.
I would not say bmp is a dead format. It might not be the best format but there certainly are worse.thousands of BMP images
I would not say bmp is a dead format. It might not be the best format but there certainly are worse.
What about AoE 2 terrain blend data? You know, the format that was half assembly and half byte code? The one that no one knew wtf it was until someone who made Age of Empires 2 told them? Why the hell did they make this format?! Well for those of you who are young it was because all graphics were done by the CPU so to make them as fast as possible they made a absolutely stupid highly optimized assembly system that took an image and compiled it into byte code that in turn generated some assembly when the game loaded.No format on earth can be as bad as OBJ, not even if you force yourself to make a terrible format can you compete with it.
What was said above is probably what your looking for. However, there are different programs for compressing different things. Depends if your trying to compress music, videos, pictures or other files.
Well, the source code for AdvanceCOMP, zopfi and libdeflate is available on GitHub:you could just create your own compression software

I can quickly write up a encryption decryption program if you guys want one.Well, the source code for AdvanceCOMP, zopfi and libdeflate is available on GitHub:
- GitHub - advancecomp
- GitHub - zopfli
- GitHub - libdeflate
On THW, we have the nice MPQ Compressor tool. But it is currently buggy, because it can not compress stock Blizzard maps.
Maybe @LeP will want to have a look at AdvanceCOMP's source code?
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