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[General] Completely Disabling Natural EXP

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Level 14
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Mar 27, 2008
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So basically, I'm working on a single player RPG, and I want any EXP gained from kills to be given via trigger. So I want to disable naturally occurring EXP so that additional EXP isn't given upon the hero killing a unit or the unit's ally killing a unit. Could someone help?
 
Level 12
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Screenshot_1.png

Try setting this to "0" in the gameplay constants, if it doesn't work you can fiddle around with other fields

Screenshot_2.png

Also this should work for player-owned units
 
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