- Joined
- May 9, 2009
- Messages
- 735
Hello, there are too many triggers in my map and not only have I been getting blue screens of death but also the map crashes sometime in multiplayer.
I was wondering what is a better course of action to avoid this, creating many triggers or trying a hard as possible to compile as many triggers as possible?
For example I have a few autocast triggers which use 'a unit is attacked'... I can compile them all into one by using a huge amount of 'if, then, elses' in the actions. Is it better to keep them all separate or have 1 big-ass trigger?
I was wondering what is a better course of action to avoid this, creating many triggers or trying a hard as possible to compile as many triggers as possible?
For example I have a few autocast triggers which use 'a unit is attacked'... I can compile them all into one by using a huge amount of 'if, then, elses' in the actions. Is it better to keep them all separate or have 1 big-ass trigger?