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Combining meshes to make new models?

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Level 2
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Mar 23, 2007
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How can I take a mesh (a black cloak) from one particular model and add it to a different model.

My other question (I figure the answer to one will help me with both) is again combing models, but this time to place a model ontop of a dragon to create a dragon rider, much like how a hippogryph rider is made.
 
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Seriously, this is waaaay more of a headache than I had thought. I can't get the damn thing to work!

All I want (please expert modelers, help me out here) is to take the hooded cloak from this model: http://hiveworkshop.com/resources_new/models/233/

and put it on this model: http://hiveworkshop.com/resources_new/models/33/

That's it, just giving the damn guy a hooded black cloak.... Honestly, it doesn't even have to be that exact cloak, just a cool black cloak. Am I stupid or is it really more difficult than it seems for me?

Seriously, I suck.
 
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Level 45
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Jun 3, 2005
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cloaks have bones, you would need to add the bones, or either make the cloak an attachment.

Dl this converter and convert the mdx of the model into mdl.
http://wc3campaigns.net/showthread.php?t=91130

get this prog.
http://oinkerwinkle.com/tools/vertexmodify.zip

remove everything except the cloak.

then use this to rotate it slightly 20degs, (im not sure the exact numbers you put in the prog, just experiment)
http://oinkerwinkle.com/tools/geosettranslation.zip

then convert it back to mdx and import it.

then attach it to the point of origin or chest in World Editor.
 
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then attach it to the point of origin or chest in World Editor.

How do I do that?

Also, I'd prefer to make it all one model so I don't have to deal with making a new texture for the cloak as well.

If anyone knows how to model something this simple quickly, I would SERIOUSLY appreciate it if you could hook me up. PLEASE????
 
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