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Combining different model parts

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1. use magos model editor to export the geoset that corresponds to the head of the dragon.
2. open the militia model. import the geoset you have just exported earlier.
3. In the magos model editor, create a new texture and material for the new exported geoset. NOTE that the imported geoset is invisible until you assign the texture and material into it using magos.
4. edit everything -- like positioning, deleting unwanted areas of geosets, attaching to bones, and all other needed fixing for the model -- in MDLVis.
5. If you are done and sure with the quality of the model, save it in .mdx format.
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~Eubz
 
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