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Combat Types?

Discussion in 'World Editor Help Zone' started by DelmarVladek, Apr 19, 2014.

  1. DelmarVladek

    DelmarVladek

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    I am trying to create a ranged unit, with an attack that works like the artillery, in the sense that the damage is dealt where the missile impacts, not to the target.
    I have it working in such a way that it shoots as artillery, but I wanna know if it's possible to make the target not explode on death?

    Like, shoot like artillery, but not explode the target.
    Any help or suggestions is appreciated, thanks.
     
  2. Unholy_Vendetta

    Unholy_Vendetta

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    I think u need dummy missile
     
  3. BloodDrunk

    BloodDrunk

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    Best way is to trigger this. (Use parabola system or something)
    And what do you mean by unit exploding?
    When unit's attack is issued, just run the projectile trigger and order the unit to stop. (so it doesn't attacks)
     
  4. Daffa

    Daffa

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    Attack Type : Artillery [Somewhere around Combat Options in Object Editor]