- Joined
- Jul 28, 2012
- Messages
- 31
I am trying to create a ranged unit, with an attack that works like the artillery, in the sense that the damage is dealt where the missile impacts, not to the target.
I have it working in such a way that it shoots as artillery, but I wanna know if it's possible to make the target not explode on death?
Like, shoot like artillery, but not explode the target.
Any help or suggestions is appreciated, thanks.
I have it working in such a way that it shoots as artillery, but I wanna know if it's possible to make the target not explode on death?
Like, shoot like artillery, but not explode the target.
Any help or suggestions is appreciated, thanks.