- Joined
- Dec 26, 2010
- Messages
- 401
I was wondering which would make a 'survival' type map more fun to play, I began to toy with the ideas of heroes each having their own play style, but I'm not sure which I want to implement, I would like to keep a heavily team based gameplay so that each hero can augment the weak points of another, ensuring that not everyone can pick the same hero and then just go curb stomp the enemies as they come.
Defender: Front line hero, main goal is to meet the enemies first and soak most of the damage, play style is to be similar to that of unholy invasion, A to attack, D to defend, when defend is active it reduces the damage taken greatly, I want to emphasie on being able to use stun abilities with him to bridge the gap between the end of the duration of defend and the cooldown.
Sharpshooter: Just the standard point and click dps type hero, provides long ranged damage.
Priest: Support class, has a few healing abilties but can also dish out damage, another standard point and click.
Sorceress: I plan to make this class flashy and full of no target spells but rather require an aiming to abilties, so they either go in a line and hit the first target or are no target aoes that damage enemies around the caster.
Those are my ideas thus far, I would like imput on what to change about the heroes, I'm open to any discussion you might have, thanks!
Defender: Front line hero, main goal is to meet the enemies first and soak most of the damage, play style is to be similar to that of unholy invasion, A to attack, D to defend, when defend is active it reduces the damage taken greatly, I want to emphasie on being able to use stun abilities with him to bridge the gap between the end of the duration of defend and the cooldown.
Sharpshooter: Just the standard point and click dps type hero, provides long ranged damage.
Priest: Support class, has a few healing abilties but can also dish out damage, another standard point and click.
Sorceress: I plan to make this class flashy and full of no target spells but rather require an aiming to abilties, so they either go in a line and hit the first target or are no target aoes that damage enemies around the caster.
Those are my ideas thus far, I would like imput on what to change about the heroes, I'm open to any discussion you might have, thanks!
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