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Collision size?

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You could remove them entirely using triggers which will reduce the amount of lag dramatically which means you can have hundreds of units on the same screen without any lag at all(depends on the model quality of the units). But if you want only units to move past each other but not doodads etc then I don't know.
 
Not like that, but thx anyways :P, But i mean like when two units are at one little road, i want them to go through eachother. Take a look at the screenshot: I want the blue one to pass through the red one, without touching the other terrain. and thats collision size, right? If i change it to zero the blue one can just go right through the red one?
 

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