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Collision/Pathing Question

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Hello Everyone, I have a quick question concerning pathing.

I currently have a small problem with scaling and collision of some destructibles with my units.

See example here:
attachment.php


Basically, I need an idea to make it where units cannot pass through it (and other destructibles that are similar in size).
Currently, I'm using the 16x16Simple.TGA (I think that's the largest?) and they still can pass through.

I also want to note that Pathing Blockers are not a viable solution here.

Thank's for your time :)
 

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Level 11
Joined
Jun 2, 2013
Messages
613
I'll try custom pathing when I get time. Are there any 'rules' I should be aware of? Like powers of 2 or things like that?
Also on final question...if for example the pathing size in game is 8x2 in editor, is that the same as an 8x2 pixel Alpha image?

If I recall correctly, importing TGA files made with GIMP gave me problems in the past, and I ended up having to open them and then re-save as TGA with just good ole' paint. If that doesn't work then I'll get Paint.net
 

Ardenian

A

Ardenian

Just use BLP Lab, tool from Hive, to go for 99% safety
 
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