That is not a good system when you need to do this for every unit in the game.
loloLOLOLOLXXXXX111!111111!!!11!111
That test map
only focuses on that action, the Unit Group - Pick Every Unit..."
Of course I just did the baseline of the system, you want to work with every unit ?
Check out my spell
http://www.hiveworkshop.com/forums/...-0-a-193975/?prev=search=defskull&d=list&r=20, it is MUI and use this kind of system as "detecting collision"
It works for
every moving thunder in that map (used for spell, same principle applies to use for normal units)
The
key is Unit Group
When you add the collision unit to a Unit Group, you can pick it up in another trigger looping for once per 0.03 seconds and set a variable of location of the (Picked unit) and this will automatically supports multiple of units
Geez, I hate to get to this detailed part anyway, but you backfired my statement, so...
And if you say that 150 is way too large, please try to check in Object Editor for Immolation's default setting of its "Level X - Stats - Area of Effect"
It is
160.00 and you said that 150.00 is way too large ?