- Joined
- May 29, 2008
- Messages
- 149
I've implemented a codeless save load (using the natives in the w3ts library) and it's working great. But there's one problem: it requires you restart your client between games, otherwise the load reads the previous save data. I'm guessing this is due to some cache issue in the game client, but I have no idea how to purge the cache manually or work around this issue.
Any help or insight would be appreciated!
Any help or insight would be appreciated!