Ill start by saying i am pretty new to triggers and scripts but have been using the world editor for a bit of time. I have been able to do everything i've needed so far with triggers but I am having issues properly understanding Triggerhappys codeless save/load system. I've been looking over it for a few hours trying to understand where everything is and how it works but I feel like I'm just bashing my head against a wall.
What i need the system to do is to save and load a bunch of Integer variables that range from 0-100.
These variables correlate to hero levels which have been saved internally as variables
I Believe my biggest issue is trying to remove what i don't need from the system, since i only need to save variables that are already defined, the demo that shows how to save an entire hero, its level and its inventory is a bit much to grasp for me.
I have tried looking through the forums and even through the thread on the save/load file itself and all i've managed to find is "its easy, just copy and paste and edit to what you need"
Ive figured out how to remove what i don't need from the GUI sections but when it comes to removing it from the savehelper i haven't gotten anywhere
Any help/ advice would be very much apreciated.
Extra info:
How i intend progression to work:
Level up hero > unlock new hero when reaching a specific level > change to new hero > repeat.
so far this all works fine internally. when swapping to a new hero your previous heroes level is saved as a variable which is called on when swapping back to a hero you have used. This internal system "should" allow me to just save and load (using triggerhappys codeless save/load system) the variables that are internally saved, instead of loading it directly to the hero in game.
What i need the system to do is to save and load a bunch of Integer variables that range from 0-100.
These variables correlate to hero levels which have been saved internally as variables
I Believe my biggest issue is trying to remove what i don't need from the system, since i only need to save variables that are already defined, the demo that shows how to save an entire hero, its level and its inventory is a bit much to grasp for me.
I have tried looking through the forums and even through the thread on the save/load file itself and all i've managed to find is "its easy, just copy and paste and edit to what you need"
Ive figured out how to remove what i don't need from the GUI sections but when it comes to removing it from the savehelper i haven't gotten anywhere
Any help/ advice would be very much apreciated.
Extra info:
How i intend progression to work:
Level up hero > unlock new hero when reaching a specific level > change to new hero > repeat.
so far this all works fine internally. when swapping to a new hero your previous heroes level is saved as a variable which is called on when swapping back to a hero you have used. This internal system "should" allow me to just save and load (using triggerhappys codeless save/load system) the variables that are internally saved, instead of loading it directly to the hero in game.