EdgeOfChaos
E
EdgeOfChaos
This is my setup (it's long)
No relation I can see with names.
1: greenlemonade
2: SS4Gotenkzz
3: sayonara
4: There was "angelofsomething" or some similar, but I forget his name.
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CodeGen Init
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Events
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Time - Elapsed game time is 0.03 seconds
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Conditions
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Actions
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-------- -------------------- --------
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-------- Some configurables --------
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-------- -------------------- --------
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Set SaveLoad_Alphabet = abcdefghkmnopqrstuvwxyzABCDEFGHJKLMNOPQRSTUVWXYZ0123456789
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Set SaveLoad_CheckName = True
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Set SaveLoad_Security = True
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Set SaveLoad_HyphenSpace = 4
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Set SaveLoad_SeperationChar = -
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Set SaveLoad_Lower = |c002a4580
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Set SaveLoad_Number = |cffffcc00
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Set SaveLoad_Upper = |cff008000
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-------- -------------------- --------
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-------- Increase the value if you want to save bigger numbers --------
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-------- Decrease it if you want to generate a smaller save code but only be able to save smaller values --------
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-------- It's suggested to not increase it above 7 --------
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-------- -------------------- --------
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Set SaveLoad_MaxValue = 20
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-------- -------------------- --------
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-------- Store all the items you want to be able to be saved below. --------
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-------- -------------------- --------
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level One|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Two|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Three|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Four|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Five|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Six|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Seven|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Eight|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Complete|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = Bronze
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff008000Enchantment Stone - Level One|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Bronze
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = Iron
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = Steel
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff0000Enchantment Stone - Level Two|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Iron
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Steel
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = Silver
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Silver
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level One|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Two|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Three|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Four|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Five|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Six|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Seven|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Eight|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Complete|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Complete|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Eight|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Five|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Four|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level One|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Seven|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Six|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Three|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Two|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffCrystalized Skull|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r |cff0080ffCrystalized Skull|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffIce Shard|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r |cff00ffffIce Shard|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = Gold
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Gold
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = Platinum
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Platinum
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = Silver
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Silver
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffEnchantment Stone - Level Three|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Enchantment Stone - Level Four|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff804040Contaminated Metal|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r|cff804040 Contaminated Metal|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff80ffEnchantment Stone - Level Five|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff0000Blood-stained axe|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = (Item-type of No item)
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffSoul Iron|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r|cff804040 |r|cff0080ffSoul Iron|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffSatyr Scythe|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic Armor|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffSatyr Armor|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffff00Jungle Armor|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0000ffFrozen Armor|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff464646Dark Armor|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff0000S|r|cffffff00o|r|cff80ff00u|r|cff00ff40l|r|cffd400f9 |r|cff00ffffA|r|cff0080c0r|r|cff8080c0m|r|cffff00ffo|r|cff464646r|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = Level Book
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff800080Quagmire Venom|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r|cff804040 |r|cff800080Quagmire Venom|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff8080ffEnchantment Stone - Level Six|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ff40Natural Soul|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r|cff804040 |r|cff00ff40Natural Soul|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ff40Voodoo Scythe|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff800040Poisoned Scythe|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ff40Natural Soul Armor|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff800040Poisoned|r|cff00ff40 |r|cff800040Soul Armor|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffTwisted Flames|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffEnflamed Scythe|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffWavering |r|cffff0000Fire|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cff0080ffWavering |r|cffff0000Fire|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = SP Package
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff008080Enchantment Stone - Level Seven|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff804040Thantos Soul|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cff804040Thantos Soul|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff464646Pale Essense|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cff464646Pale Essense|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff464646Cold Armor|r |cff0080ff- Level 1|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff464646Cold Armor|r |cff0080ff- Level 2|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff464646Scythe of Death|r|cff0080ff - Level 1|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff464646Scythe of Death|r|cff0080ff - Level 2|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff0000Grand Fire|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cffff0000Grand Fire|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff8e0000Incinerator|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffScale Armor|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffScaled Staff|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffFreezing Mail|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffEmpowered Icy Staff|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff259e9eEternity Blade|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff259e9eEternal Shroud|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffPermafrost Scale|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cff00ffffPermafrost Scale|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff80ffffCondensed Element|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cff80ffffCondensed Element|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff259e9eThe Glass of Eternity|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cff259e9eGlass of Eternity|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = |cff8e0000Doom Fire|r
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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Set SaveLoad_Item[SaveLoad_ItemCount] = Magical Blasting Tome
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Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
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-------- -------------------- --------
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-------- Store all the heroes you want to be able to be saved below. --------
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-------- -------------------- --------
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = GoblinClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = ArcherClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = BloodmageClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = HolyKnightClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = SamuraiClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = SlayerClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = WLClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = ConjurerClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = TaurenClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = SorrowClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = NSClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = STClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Set SaveLoad_Hero[SaveLoad_HeroCount] = SkyClasses[(Integer A)]
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-
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Set SaveLoad_Hero[SaveLoad_HeroCount] = |cffc23297Developer|r
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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Set SaveLoad_Hero[SaveLoad_HeroCount] = |cff0000ffDonator|r Doom1821
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Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
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-------- Don't modify below this line. --------
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-------- This is just here to copy variables to your map --------
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-------- -------------------- --------
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Set SaveLoad_Full = SaveLoad_Alphabet
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Set SaveLoad_Error = <Empty String>
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Set SaveLoad_Base = (Length of SaveLoad_Alphabet)
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Set SaveLoad_Char[0] = <Empty String>
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Set Load[0] = 0
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Set LoadCount = 0
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Custom script: call CodeGen_Init()
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1: greenlemonade
2: SS4Gotenkzz
3: sayonara
4: There was "angelofsomething" or some similar, but I forget his name.