Moderator
M
Moderator
14:52, 5th Sep 2011
-Kobas-:
Status: Rejected
-Kobas-:
Status: Rejected
Close Quarters A melee map that has very small distance between you and your opponent, but many strong creeps separate you. The drops have some random drops but I tried to avoid them due to balancing reasons, the advantage of a few good random drops could give the win away. The space to build is limited and needs to be used wisely otherwis you will ind no more room left. There are creeps that do not need to be killed to free the path to your opponent these have better drops then the creeps on the main path, but it is up to the player if they want to pressure the enemy or creep them. The bridge separating the two sides serves as a choke point, where the opponents force can be trapped on and give advantage to the defender; when attacking vs a smart player a clear advantage is required, unless they don't hold the choke, then even a small advantage will allow at minimum the play to push to the others base. |