- Joined
- Jan 4, 2020
- Messages
- 385
I did a little review of this map here base on my experience.
1. I do love weird creep, but with this much hard and not really happen in melee map make this awkward. +those dalaran extra gold creep
2. Item drop not balance.
3. One way toward enemy +narrow
4. Doodad gap. You should do the same thing to the trees.
5. Wisp spot at every corner. [square tool will create this problem, used the second circle may help you a lot on this point]
6. The map design is too straight forward, there is no way for enemy to creep jack you up unless they play NE.
7. narrow creep spot should be a little open +those obstacle creep on the road could create aggro. ++every camp that's not expo camp should set up to camp[200 range aggro] not normal [500 aggro range]
8. The existent of FOH in 1v1 is a little trouble, but if you place if correctly. there's no problem[most say like that]
This map look like campaign map than a melee map.
1. I do love weird creep, but with this much hard and not really happen in melee map make this awkward. +those dalaran extra gold creep
2. Item drop not balance.
3. One way toward enemy +narrow
4. Doodad gap. You should do the same thing to the trees.
5. Wisp spot at every corner. [square tool will create this problem, used the second circle may help you a lot on this point]
6. The map design is too straight forward, there is no way for enemy to creep jack you up unless they play NE.
7. narrow creep spot should be a little open +those obstacle creep on the road could create aggro. ++every camp that's not expo camp should set up to camp[200 range aggro] not normal [500 aggro range]
8. The existent of FOH in 1v1 is a little trouble, but if you place if correctly. there's no problem[most say like that]
This map look like campaign map than a melee map.