- Joined
- Aug 14, 2006
- Messages
- 7,602
Hey there.
I'm planing to do few clocks to the campaign I have been making over a year now. I think time is important thing in RPG style games. That is why I want to have a little clock system and I would like you to make it. The reason why I won't make it myself is, because I think I still don't have enough skills and imagination to make it great.
Yes, I know that you can see the time by putting your mouse to position of the "clock". But everyone does not know this, and I think this could improve the campaign.
So, the system itself should be pretty simple. When a herot clicks a clock(item), player should see how much is the time via text. Also, the text should be in "english" way. I mean like you should use; AM and PM and numbers.
The one who can make this will have some rep in here & credits at the campaign. Tell me if you have suggestions, or you'll make the system, or you have any questions. Thanks beforehand.
I'm planing to do few clocks to the campaign I have been making over a year now. I think time is important thing in RPG style games. That is why I want to have a little clock system and I would like you to make it. The reason why I won't make it myself is, because I think I still don't have enough skills and imagination to make it great.
Yes, I know that you can see the time by putting your mouse to position of the "clock". But everyone does not know this, and I think this could improve the campaign.
So, the system itself should be pretty simple. When a herot clicks a clock(item), player should see how much is the time via text. Also, the text should be in "english" way. I mean like you should use; AM and PM and numbers.
The one who can make this will have some rep in here & credits at the campaign. Tell me if you have suggestions, or you'll make the system, or you have any questions. Thanks beforehand.