- Joined
- Mar 21, 2009
- Messages
- 92
Or did blizzard do a very messy job concerning texture interaction with them?
What could be a simple placement job becomes a war to match up textures because it's uneven, despite looking orderly in the unwrap.
Not to mention the horribly disgusting way a 1-height against a 2-height makes other parts break. And the lack of a corner-specific tile rather than the random system it does have. All of these make skinning cliffs a rather tedious process, don't you agree?
For example, the wrap near the black dots. Perfectly orderly skin, but now I have to sit an hour stretching and nudging a specific part of it to get it to align right.
Very annoying- the resize even blurred out the effect it had on the teal dots, an effect which makes it even more frustrating. Diaganols are ugly either way. Old game, but one cannot help be pull one's hair in frustration... I really want to get this done for a friend's map, and I'm fighting the cliff wrap techniques each step of the way. I imagine other cliff skinners have to go through this same agonizing process, such as the person whos skin I based this off of, though they quit much sooner than I did, without trying to take on making the wrap work properly.
Anyone else find this annoying?
What could be a simple placement job becomes a war to match up textures because it's uneven, despite looking orderly in the unwrap.
Not to mention the horribly disgusting way a 1-height against a 2-height makes other parts break. And the lack of a corner-specific tile rather than the random system it does have. All of these make skinning cliffs a rather tedious process, don't you agree?
For example, the wrap near the black dots. Perfectly orderly skin, but now I have to sit an hour stretching and nudging a specific part of it to get it to align right.

Very annoying- the resize even blurred out the effect it had on the teal dots, an effect which makes it even more frustrating. Diaganols are ugly either way. Old game, but one cannot help be pull one's hair in frustration... I really want to get this done for a friend's map, and I'm fighting the cliff wrap techniques each step of the way. I imagine other cliff skinners have to go through this same agonizing process, such as the person whos skin I based this off of, though they quit much sooner than I did, without trying to take on making the wrap work properly.
Anyone else find this annoying?