- Joined
- Mar 24, 2011
- Messages
- 1,082
Its simple evry 1 sec I place point to the possition of a unit. Then with a chat string the player can order all his units to atack-move to it.
The problem is with clearing the point leak.
I tried this:
And now I think (not think 99% sure) that I did something whrong with the custom script. If someone could show me how it would look like ?
The problem is with clearing the point leak.
I tried this:
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Atack Point
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Custom script: call RemoveLocation(udg_Atack Point[1])
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Set AtackPoint[1] = (Position of EYE OF EVIL 0165 <gen>)
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Atack Point
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set AtackPoint[1] = (Position of EYE OF EVIL 0165 <gen>)
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Wait 0.95 seconds
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Custom script: call RemoveLocation(udg_Atack Point[1])
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And now I think (not think 99% sure) that I did something whrong with the custom script. If someone could show me how it would look like ?