Guys,
1.if you know about night stalker, one of dota heroes,
his ultimate darkness, with improvement
let him have a vision/sight around himself that through all obstacle,
like seeing through walls, trees, hills, whatever...
say if he have 1000 clear vision/sight,
then he has 1000 AoE vision through all obstacle,
the question is hows the ability works?
i have a skill that base on immolation, when activate,
it drains mana, and give the caster clear vision within 400 AoE
how should i make it? should i cast "Sentinel"(from WE base night elf ability that cast on tree and have full sight around) on the caster?
but how to remove that skill if i deactivate my immolation template skill.
thanks a lot for the help, i cant figure it out till now wha should i use.
2.Lastly, i cant seems to found any skill that like
vacuum ( dark seer in dota ), i manage to create a skill that have area knockback. but its different,
but this vacuum is an Area target ability,
and sucks ALL enemy unit to the center( not in instant, i believe it use looping or reverse from knockback )
how should i make it GUI and MUI?
just how should i make the animation better and the target is sucks to the center of target ability....
Thats all guys,
thanks for all the consideration, when im done....
ill post my map in hiveworkshop.
1.if you know about night stalker, one of dota heroes,
his ultimate darkness, with improvement
let him have a vision/sight around himself that through all obstacle,
like seeing through walls, trees, hills, whatever...
say if he have 1000 clear vision/sight,
then he has 1000 AoE vision through all obstacle,
the question is hows the ability works?
i have a skill that base on immolation, when activate,
it drains mana, and give the caster clear vision within 400 AoE
how should i make it? should i cast "Sentinel"(from WE base night elf ability that cast on tree and have full sight around) on the caster?
but how to remove that skill if i deactivate my immolation template skill.
thanks a lot for the help, i cant figure it out till now wha should i use.
2.Lastly, i cant seems to found any skill that like
vacuum ( dark seer in dota ), i manage to create a skill that have area knockback. but its different,
but this vacuum is an Area target ability,
and sucks ALL enemy unit to the center( not in instant, i believe it use looping or reverse from knockback )
how should i make it GUI and MUI?
just how should i make the animation better and the target is sucks to the center of target ability....
Thats all guys,
thanks for all the consideration, when im done....
ill post my map in hiveworkshop.