• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[General] Clear Foliage

Not sure if Foliage is the correct term. I am talking about how, for example, grassy terrain has decals that raise up from the ground.

It seems that buildings with a pathing-map that disallow unit movement, removes these decals
However, a pathing map that is just "unbuildable" doesnt...

For example, here is an image with my "Large Housing Cluster" and "Small Housing Cluster" buildings. I havent gotten around to adding a custom pathing-map for the small one yet - which is what made me realize removing the decals was actually possible in the first place:


halppp.png


As can be seen, the big set with the well in the middle has grass growing throughout it. The little right to the right does not.

I am hoping there is some way around this to make it so it doesnt spawn under "unbuildable" pathing buildings.


ALTERNATIVELY: a way to make it so it uses a regular pathing map (not just "unbuildable") but still lets units pass through it.


Of course there is the "solution" of going to video settings and disabling foliage... but id rather not because (A) I want to be able to publish this and not have it be messed up if people don't know to do this, and (B) I like how foliage looks besides this issue...

NOTE: (dont mind the roofs all facing same way --- when i made the model i forgot to select the construction mesh when i did the rotation (im guessing?)
 
Last edited:
Top