Hi, i'm making a risk.
Features:
- 57 Provinces
- 8 (?) Capitals (a unit-producing building, four towers, one circle)
- ~400 preplaced Buildings (a unit-producing one, one circle and a tower - every building is different)
- "some" different units (actually 205, most with auto-skills - later up to ~350)
- …
Well. Cause of the many different unit types and the masses of preplaced buildings my world editor gets a huge lag (~5 minutes) when i click on an unit- or an unittypevariable (because there are already many stored in the editors units-cache):
e.g.:
For setting up 1 (of 65!) area i have to do... up to... erm... maybe 100 variable changes - the time I need would be huge (100x5 minutes per area cause of the lag) if i hadn't a trick to make them faster - a circuitous trick.
Actually I create a copy of the actual map and remove every region and unit but the ones I'm editing / making (--> the editors chache gets empty because the preplaced units do not exist anymore), but that's much too circuitous.
Does anyone here know a better AND faster way?
Features:
- 57 Provinces
- 8 (?) Capitals (a unit-producing building, four towers, one circle)
- ~400 preplaced Buildings (a unit-producing one, one circle and a tower - every building is different)
- "some" different units (actually 205, most with auto-skills - later up to ~350)
- …
Well. Cause of the many different unit types and the masses of preplaced buildings my world editor gets a huge lag (~5 minutes) when i click on an unit- or an unittypevariable (because there are already many stored in the editors units-cache):
e.g.:
-
Get CAPITAL 012 Blackhammer
-
Events
- Einheit - A unit enters CAPITAL 012 Blackhammer <gen>
-
Conditions
- ((CAPITAL 012 Blackhammer <gen> contains (Triggering unit)) Gleich True) and (((Units in CAPITAL 012 Blackhammer <gen> owned by (Owner of (Dying unit))) is empty) Gleich True)
-
Actions
- Unit - Change ownership of Darkhammer (Capital: Dark Dwarves) 0095 <gen> to (Owner of (Entering unit))
- Unit - Change ownership of Darkdwarven tower [Darkhammer] 0097 <gen> to (Owner of (Entering unit))
- Unit - Change ownership of Darkdwarven tower [Darkhammer] 0096 <gen> to (Owner of (Entering unit))
- Unit - Change ownership of Darkdwarven tower [Darkhammer] 0098 <gen> to (Owner of (Entering unit))
- Unit - Change ownership of Darkdwarven tower [Darkhammer] 0099 <gen> to (Owner of (Entering unit))
- Unit - Change ownership of Circle of Might <gen> 0094 <gen> to (Owner of (Entering unit))
-
Events
For setting up 1 (of 65!) area i have to do... up to... erm... maybe 100 variable changes - the time I need would be huge (100x5 minutes per area cause of the lag) if i hadn't a trick to make them faster - a circuitous trick.
Actually I create a copy of the actual map and remove every region and unit but the ones I'm editing / making (--> the editors chache gets empty because the preplaced units do not exist anymore), but that's much too circuitous.
Does anyone here know a better AND faster way?
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