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- Oct 23, 2011
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This is real-time strategy map based on Civilization 5 and 6. The map will include lots of civilizations to play each with their own unique ability. England works differently from the Aztecs. The goal is to crush your enemies in combat or collect the most victory points by the end of the game. You'll be able to choose your starting age like the Middle Ages, the Industrial Age but always ends with the year 2000.
How to play
All players start with a Settler unit. Settlers can create new cities which can train military units, workers and build useful structures or Wonders.Cities will grow faster with more food. The best strategy is to estabilish your city near a good scource of food like an area of full of grass or a jungle. Resources like Bananas, Wheat or Cattle can greatly increase the food supply of your cities.
Production/training is faster if your city is close to forests, mines and has buildings like Stone Works, Workshop or a Windmill.
It is important to keep your citizens content

Features
Edicts
Selectable leaders
Historical religions
Policy tree
Morale system for battles
Multiple religions in cities
Civilizations
England
Ability: For each Barracks or Citadel gain an extra spy.
France
Ability: Melee cavalry units move 50% faster and makes electing a city leader 100% faster.
Unique unit: Aventurier (unique crossbowman)
Germans
Ability: 50% chance to capture a barbarian unit.
Each city during the Medieval Era gets a free Workshop.
Unique unit: Zweihander (two-handed swordsman)
Hungary
Ability: Missile cavalry units have a 90% chance to dodge a missile attack.
Mongols
Ability: Missile units do more damage to cities and city-states.
Russia
Ability: Gain +1 Food from Tundra tiles. Horses and coal are doubled.
Denmark
Ability: Units on water gain no movement penalty.
All units loot 50% more gold from attacking cities.
Arabia
Ability: Can buy military units for faith.
Caravans and trade ships have 50% more range.
Unique building: Bazaar
The Turks
Ability: Can capture enemy ships. 50% more damage to cities with a different religion than yours.
Egypt
Ability: Wonders and Monuments are built 50% faster. Cities deal 100% more damage to enemies while building a nearby Wonder.
Unique building: Burial Tomb
Persia
Ability: +2 Happiness from Luxury resources and Wonders.
Unique unit: Immortal
Rome
Ability: Cities revolt for only 20 seconds if a military unit is nearby. +2 Happiness and +1 Faith for defeated enemy units.
Unique unit: Legion
Other civilizations:
Japan, China, Vietnam, India, Aztecs, Maya, Incas, Iroquois, America, Arabia, Zulus, Mali, Babylon, Assyria
FAQ
How many civilizations are planned?At least 10.
Is the terrain randomly generated?
It isn't. There will be several different maps. Different sizes, different terrain, different set of challenges. Only hostiles, resources, natural wonders and ancient ruins are random.
What are ancient ruins?
Similar to Civ 5, when your unit walks to an ancient ruin you will gain random bonuses like 1 more population or upgrades your unit.
Current progress of map
Terrain: 99%Civs: 60%
Game mechanics: 50%
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