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CityWall

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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This is:
A extremely low-poly doodad for rooms & buildings.
Created in about half of hour via notepad and war3modeleditor.
Uses cityscape structures texture.
Works fine & looks fine in-game.
Selectable (bounding box O.K.).
Destructable configuration included.
Tiny filesize!

Use:
At some cases we want to build complex structures for our maps, but (sure) we want to keep the map playable, so polycount matters. And, as you may have already noticed, standart cityscape wall decorations cannot be called 'high-quality'. So, you may find a good use for these when building buildings, rooms, monuments, etc.

Sure I know that moderator may come and say "hey, it's just a couple of polygons. *reject*", but it *is* a usefull resource, because Hive does not have any other low-poly walls and cityscape walls specifically.

Stats:
12 verticles
6 faces
1 geoset
1 texture
1 sequence
1 bone
2 kb filesize

Destructable configuration:
armor=Stone
targType=wall
fogVis=1
occH=230
selectable=0
fogRadius=200
selcircsize=200
shadow=none
deathSnd=RockWallDeath
pathTex=PathTextures\2x4Default.tga
tilesets=Y,X,J,V,Q
Contents

CityWall (Model)

Reviews
02:16, 6th Nov 2010 anarchianbedlam: It looks good and works ingame, but i would like to see mesh walls on the sides, to make the model more versatile especially since it really wouldnt affect the filesize significantly.

Moderator

M

Moderator

02:16, 6th Nov 2010
anarchianbedlam: It looks good and works ingame, but i would like to see mesh walls on the sides, to make the model more versatile especially since it really wouldnt affect the filesize significantly.
 
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