• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

CityWall-Table

This is:
A extremely low-poly doodad for rooms & buildings.
Created in about half of hour via notepad and war3modeleditor.
Uses cityscape structures texture.
Works fine & looks fine in-game.
Selectable (bounding box O.K.).
Destructable configuration included.
Tiny filesize!

Use:
At some cases we want to build complex structures for our maps, but (sure) we want to keep the map playable, so polycount matters. And, as you may have already noticed, standart cityscape wall decorations cannot be called 'high-quality'. So, you may find a good use for these when building buildings, rooms, monuments, etc.

Sure I know that moderator may come and say "hey, it's just a couple of polygons. *reject*", but it *is* a usefull resource, because Hive does not have any other low-poly walls and cityscape walls specifically.

Stats:
20 verticles
10 faces
1 geoset
1 texture
1 sequence
1 bone
2 kb filesize

Destructable configuration:
armor=Stone
targType=wall
fogVis=1
occH=48
selectable=0
fogRadius=200
selcircsize=200
shadow=none
deathSnd=RockWallDeath
pathTex=PathTextures\4x4Default.tga
tilesets=Y,X,J,V,Q
Contents

CityWall-Table (Model)

Reviews
02:08, 6th Nov 2010 anarchianbedlam: looks good and works ingame. Could be useful for terraining.
02:08, 6th Nov 2010
anarchianbedlam: looks good and works ingame. Could be useful for terraining.
 
One thing I noticed in particular with your set is that they could be used to replace many doodads in a lot of maps. And all else, it's well thought trough. None will bother about the file size, so anyone will have a spare room in their map for 'em. The simplicity offers many usages of them as well. Genius description.

That's all I could think of at this point. Well done!
 
Back
Top