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City Fight

Submitted by ZiBitheWand3r3r
This bundle is marked as approved. It works and satisfies the submission rules.
CITY FIGHT

Map Info

Map consists of two parts:

First part is a peacefull, strategic, economic race, where you build a city and trying to attract citizens.
Second part is a battle, similar to castle-fight style.

To win the game you have to win both parts.


Part one: Two modes aviable:
1. Population limit: First team who reach population limit will win.
2. Time limit: After a specified time team with more Citizens will win.
Top player can set game mode.
*Your income depends only on city population (auto: every 20sec).
show pictures

examples of buildings:
[​IMG]
[​IMG]
[​IMG]
[​IMG]



Heroes
[​IMG] [​IMG] [​IMG]

Mayor: Guard. Can build shops. Manages municipal services.
Main task: protection, securing food supply.

Architect: Builder. Readily brings out the resources.
Main task: build houses, mining materials.

Engineer: Scientist. Can build tech-buildings.
Main task: provide energy.

All 3 heroes have diffrent abilities and can build diffrent structures.
Outside City you will slowly lose life (if hero dies - will be revieved after 30sec.)


Features

There are buildings that:

[​IMG] has apartments
[​IMG] provides food
[​IMG] create workplaces
[​IMG] increases attractiveness of the city :)
[​IMG] decreases attractiveness of the city :(
[​IMG] provide energy
[​IMG] consume energy

You can check current citizens need on multiboard:
[​IMG]
As your City grows, citizens needs will change.
Population will increase only if people's needs are met.

PART 2
Its like castle-fight.
Starting gold depends on population from part one. Base income also.
Three mini-races for 3 hero types. Armor-weapon dependencies.
Your heroes can fight also. Item for heroes aviable in Obelisk.
New info at Board:
[​IMG]
Armor-weapon dependencies:
[​IMG]
[​IMG]
Your heroes can fight also:
[​IMG]



Events


HUNTING (periodical event)
All 6 heroes will hunt for wild animals (for gold award). Team with more gold will win this mini-game.

HOSTILE ATTACKS (periodical event)
Pigs, wolfs, bears or even bandits can attack your City
and kill citizens (some of citizens, can defend however).

STORM (periodical event)
When the weather changes (rain), you can be sure that random building will be set on fire by lightning.
It will be lost, unless you send fire brigade.

STORM (offensive)
Engineer hero can build Haarp Tower that can create storm over enemy City.
Random structure will be hit by lightning (effect as above).

INFECTION RISK (periodical event)
Random citizen is bitten by a spider. If citizen dies it will transform into a zombie.
Then any citizen killed by a zombie will transform into a new zombie.
If you lose control of the situation all will be lost.
But
If you have Hospital then send ambulance to heal or vaccine infected citizen.
You can also kill first zombie before their number grows.

TERRORIST ATTACK (offensive)
Our pretty Mayor hero has dark secret :) She can build Terrorist Center
Trained terrorist is invisible and will pick up a random target in opposite City.
Before terrorist reach the target he can be killed by enemy heroes with no effect.
But if he reach the destination point he will
suicide and kill units around, also damages structures around.

PART2: ARENA BATTLE (periodical event)
During second part there is Arena Battle when you can confront an enemy team (3vs3)




Destructables


All destructibles will resurect (if there's no units around).
Items on the ground outside City and without unit near it will be removed periodicaly.

[​IMG]

[​IMG]

What items from destructables:
show


tree pine --> wood or roots
tree birch --> wood or branch
tree oak --> wood or acorn
herbs blue --> bag blue
herbs brown --> bag brown
herbs green --> bag green
herbs red --> bag red
rock gray --> iron ore
rock red --> copper ore
minerals gren --> titanium ore
minerals blue --> aluminum ore
lava rock -> coal
rock gray big --> stone
frozen rock --> frozen mineral
rock red big --> ruby
minerals green big --> uranium
minerals blue big --> blue crystal

Attractiveness:
This value is calculated as follows: the sum of all individual attractiveness divided by flats.
May be necessary to remove low-attractive houses in some cases.






change log

20-12-2015 ver 1.02: rewrited most of the code, game is a little easier now, removed 1 team, so now game is for 6 players
09-01-2016 ver 2.14: added 2nd part of the game (battle)
20-02-2016 ver 2.17:
balanced towers in battle-part,
smooth drop "Food" and "Energy supply" values



credits

systems:
Bribe (unit indexer), Weep (damage detection), Wietlol (function UnitCheckItems, thanks!)

models, icons:
Fingolfin, Black_Stan, D.O.G., Dark Hunter1357, Kitabatake, Apheraz Lucent, Ergius, spong3bob, karland90,
Mike, Debode, eubz, Vortigon, Dan van Ohllus, icewolf055, Zerox, stonneash, HammerFist132, Lord_T,
Kitabatake, Mc !, D.O.G., chilla_killa, TLI-Inferno, Pancakes, darkdeathknight, azsure, epsilon, Frankster,
Sunchips, Sellenisko, Scythy Dervish, Carrington2k, Zerox, Kofi_Banan, JB_McKnight, eubz, Goldwolf,
Cavman, hortaxman, HappyTauren, The Weird Human, Red XIII, Mechanical Man, SataX, Kitabatake,
skrab, Ujimasa Hojo, darkdeathknight, Pvt.Toma, JB_McKnight, communist_orc, Amigurumi, Misha
Chriz, D.O.G., Scythy Dervish, kellym0, RED BARON, takakenji, Aeroblyctos, Uncle Fester, Ribenamania,
skrab, Pvt.Toma, Grey Archon, Trollschnitzel, Ket, Callahan, HappyTauren, MassiveMaster, 3rgytr54,
takakenji, The_Silent, Zerox, Illidan(evil)x, Markos3520, Sunwarrior25, .KC, CloudWolf, TheCoachPotato

If I miss someone please, let me know.


Keywords:
city strategy
Contents

City Fight (Map)

Reviews
Moderator
14:35, 6th Apr 2015 Orcnet: "] This Risk type of map is truly remarkable due to its complex functionality and how it randomly places its starter locations for every player to give in more play value, I also like how constructing buildings and...
  1. 14:35, 6th Apr 2015
    Orcnet:

    [img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


    This Risk type of map is truly remarkable due to its complex functionality and how it randomly places its starter locations for every player to give in more play value, I also like how constructing buildings and mining materials is more detailed in to what how our automatic AI maneuver on a default risk like maps, this one is for excellent way to play more with the economy and less straight attack formation. Speaking of attack formation, I am also intrigue on how you give unique towers to defend enemy attacks from your base or how you can move in for a counter.

    Much from all the gameplay has given a big compact for the entire map, I wouldn't reply more about the terrain, although it could be more of good suggestion if you can at least give some tile variations for the map, giving it more pleasurable view for players and testers alike.


    Overall map can be approved and a must for RISK map players!
     
  2. Interesting idea.I never saw a map like that before.
     
  3. WhiteFang

    WhiteFang

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    Yes,this truly is interesting.Can't wait to test it
     
  4. ZiBitheWand3r3r

    ZiBitheWand3r3r

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    Thanks guys,
    just fixed stupid bug with wrong food counting, that i realized when played test on ent.
     
  5. Justas

    Justas

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    This map strangely reminds me one of StarCraft II custom map. Cant remember the name now. Anyway you put a great map here.
    Here is my suggestion- make different titles , all map is covered in dirt , change that .
     
  6. Shadow Fury

    Shadow Fury

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    Hmm... a prism tower, a tesla reactor and a power plant. This game kinda reminds of me of Red Alert mixed with some things from Age of Empire. Strange right? Anyway, gonna test the map soon and see what comes out of this unusual mixture.
     
  7. ZiBitheWand3r3r

    ZiBitheWand3r3r

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    Hi,
    unusual mixture you said:)
    maybe a lil bit;]
    so dont build Nuc power station near Church for example:D
    joke;]

    game is not very easy i suppose..
    there are random conditions every time you start map. I call then random building in description here. If you press F9 there are listed all conditions.
    One time it can be 2 Wheat Farms, other time one Pig Farm. It varies.

    Every 30seec citizens comes in your City or leave City. It depends if their needs have been met.
    zibi

    edit
    Hi, anything I can do with map ?
    its many weeks on pending:)
    zibi
     
    Last edited: Mar 22, 2015
  8. Orcnet

    Orcnet

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    Map approved!
     
  9. ZiBitheWand3r3r

    ZiBitheWand3r3r

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    Thanks a lot!
    You wrote about towers. Due to my bad english Im not sure if I understood.
    You mean summoned Surveyor's tower? If so, all units /towers also/ near enemy base have reduced damage, cause direct attack is not a goal here.
    But I saw many times players try steal items from enemy base:) Trucks can't be repaired so after destroing enemy truck stealing wont be possible:D
    But I have sad though: this map is a little to difficult for most players
    zibi
     
  10. cleavinghammer

    cleavinghammer

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    (On single player)

    * Allies' resources don't show up.
    * Firestations take too long to be made, as there's just no way to get all the requirements in place before one or more buildings catch fire.
    * The fire station can catch fire.
    * Wild pigs will follow your heroes into the mines.
    * Not sure how leveling works, they just suddenly leveled up desptie the tiny amounts of xp found.
     
    Last edited: Apr 8, 2015
  11. ZiBitheWand3r3r

    ZiBitheWand3r3r

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    zibi
     
  12. ZiBitheWand3r3r

    ZiBitheWand3r3r

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    update
    code rewrited to jass
    after few games on Bnet and Ent I decided to simplify game mechanics
    all required info now aviable on multiboard
    added haarp instalation at north
     
    Last edited: May 20, 2015
  13. Unkn0wN_Merchant

    Unkn0wN_Merchant

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    what will happen if someone plays it in single player?
     
  14. ZiBitheWand3r3r

    ZiBitheWand3r3r

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    you can of course, but you have to control all 3 heroes instead of one. There's no Ai so you can just see how map works, set mode to 30min for example and tell us how many people you get to your city;]
     
  15. Rex.

    Rex.

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    Nice map.
     
  16. ZiBitheWand3r3r

    ZiBitheWand3r3r

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    Thanks Rex

    btw
    Anyone know why minimap is not updated, after I upgraded map here?
     
  17. A]mun

    A]mun

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    Too bad there is no AI to test with.

    You executed some interesting ideas, mechanically speaking it runs fine.

    However, i suppose City Fight is missing some charme, some atmospheric elements. Custom sounds/music/interface for example.
     
  18. ZiBitheWand3r3r

    ZiBitheWand3r3r

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    Thanks for feedback. To fully see game features we need at least 2 players (each one have to control 3 heroes), have you seen second part of the game also?