Moderator
M
Moderator
14:50, 19th Jul 2010
General Frank:
You should really add least a helper bone, attachment point and event object. Without those additions your model has very limited use.
21th July 2010:
Rename the birth first to birth.
Add a death animation for every upgrade level.
5th February 2016
HappyCockroach:
It's nice that after 5 years you did the alterations required, and I say it is a functional model now, therefore it's approvable. I still got some suggestions, if you want to raise its standard, and some minor glitches that could be fixed.
- In the Birth Upgrade First animation, the fountain weirdly raises across the road and goes down again (at around 60% of it)
- At the Death animation, the houses just disappear, they don't go down as in the other anims.
- The dust particles are too small and clustered, that goes against the warcraft pattern for dust particles. They'll do better bigger and mixing up one with another in the air, making a single cloud of smoke.
- The whole scale of the model is kinda off the warcraft atmosphere. The houses are too tiny and the textures end up kinda dead. If you went for a higher contrast, unrealistic scale and slightly irregular shapes, it would become more warcraftish.
Although there's room for improvement, it is a pretty useful model to some genres of maps and a good addition for sure. I hope you're willing to improve it. If you have any doubt about some issue, feel free to contact me, or reply here.
General Frank:
You should really add least a helper bone, attachment point and event object. Without those additions your model has very limited use.
21th July 2010:
Rename the birth first to birth.
Add a death animation for every upgrade level.
5th February 2016
HappyCockroach:
It's nice that after 5 years you did the alterations required, and I say it is a functional model now, therefore it's approvable. I still got some suggestions, if you want to raise its standard, and some minor glitches that could be fixed.
- In the Birth Upgrade First animation, the fountain weirdly raises across the road and goes down again (at around 60% of it)
- At the Death animation, the houses just disappear, they don't go down as in the other anims.
- The dust particles are too small and clustered, that goes against the warcraft pattern for dust particles. They'll do better bigger and mixing up one with another in the air, making a single cloud of smoke.
- The whole scale of the model is kinda off the warcraft atmosphere. The houses are too tiny and the textures end up kinda dead. If you went for a higher contrast, unrealistic scale and slightly irregular shapes, it would become more warcraftish.
Although there's room for improvement, it is a pretty useful model to some genres of maps and a good addition for sure. I hope you're willing to improve it. If you have any doubt about some issue, feel free to contact me, or reply here.