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City [5 Levels]

Submitted by The_Silent
This bundle is marked as approved. It works and satisfies the submission rules.
Description: A city/town/village/ect. model meant to be used as a building in modern grand strategy maps. Has 4 upgrades, all representing states of population growth.

Updated after 5 years:
Added Death animations for all the upgrades.
Fixed the names to fit wc3 naming conventions.

Keywords:
City, hamlet, village, throp, capital, metropolis, survival, building, futuristic, 5, upgrade,
Contents

City [5 Levels] (Model)

Reviews
Moderator
14:50, 19th Jul 2010 General Frank: You should really add least a helper bone, attachment point and event object. Without those additions your model has very limited use. 21th July 2010: Rename the birth first to birth. Add a death...
  1. 14:50, 19th Jul 2010
    General Frank:

    You should really add least a helper bone, attachment point and event object. Without those additions your model has very limited use.

    21th July 2010:
    Rename the birth first to birth.
    Add a death animation for every upgrade level.

    5th February 2016
    HappyCockroach:

    It's nice that after 5 years you did the alterations required, and I say it is a functional model now, therefore it's approvable. I still got some suggestions, if you want to raise its standard, and some minor glitches that could be fixed.
    - In the Birth Upgrade First animation, the fountain weirdly raises across the road and goes down again (at around 60% of it)
    - At the Death animation, the houses just disappear, they don't go down as in the other anims.
    - The dust particles are too small and clustered, that goes against the warcraft pattern for dust particles. They'll do better bigger and mixing up one with another in the air, making a single cloud of smoke.
    - The whole scale of the model is kinda off the warcraft atmosphere. The houses are too tiny and the textures end up kinda dead. If you went for a higher contrast, unrealistic scale and slightly irregular shapes, it would become more warcraftish.

    Although there's room for improvement, it is a pretty useful model to some genres of maps and a good addition for sure. I hope you're willing to improve it. If you have any doubt about some issue, feel free to contact me, or reply here.
     
  2. ikillforeyou

    ikillforeyou

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    the last two need more differences, otherwise, very good.
     
  3. Malcous

    Malcous

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    Very nice and creative model :)
     
  4. stifler101

    stifler101

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    excellent idea and well executed! i do agree with ikillforeyou a bit though. maybe making the last level more futuristic like with some flashing lights and flying cars? anyways great work and good job!
     
  5. supertoinkz

    supertoinkz

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    Invalid attachment specified. (Those two attachment links).

    Anyways, very creative. Make a medieval one now

    EDIT: Okay, wait. Why do you separate the portrait model and the main model? You could just remain the animations of the main model to "Stand First Portrait First" and so on.
     
  6. Deolrin

    Deolrin

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    Really great. Can you also make a few roads to 'continue' this road, btw?
     
  7. The_Silent

    The_Silent

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    Oh, year right, forgot that 'xD
    And will add some more differance to the last version ^^

    Edit: Fixed all but variation now ^^
     
  8. supertoinkz

    supertoinkz

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    Still

    o_O
     
  9. The_Silent

    The_Silent

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    Strange, I thought i just fixed that o_O... Hmh... going upload them as pictures instead then...

    Edit: You have updated the page right? xD
     
  10. supertoinkz

    supertoinkz

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    What do you mean by updated? You mean refreshed? Well yes, but those City Pathing and Village links says that.
     
  11. Deolrin

    Deolrin

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    Don't use attachments. Use MediaFire or something.
     
  12. The_Silent

    The_Silent

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    (Keep in mind) All comments above this one is up to 5 years old.
     
  13. Fingolfin

    Fingolfin

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    Looks extremely useful! My only complaint is that the death animations lack some ambition - i think the buildings should topple instead of just sinking into the ground with the rest. Some more particles would be nice too (only watched it in the hive editor though, so apologies if you already have that).

    Oh, and it's "portrait", not "stand portrait".... if you name it "stand portrait", it will show up among the regular stand animations as well as the portrait.
     
  14. The_Silent

    The_Silent

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    I don't have the original milkshape model anymore, so won't be adding any more bones, which would be required to do what you're suggesting.

    Also, "stand portrait" just means it will use the same animation for stand and for portrait, so two animations isn't necessary.
    The death animation looks better in game as it uses two spawn objects.
     
    Last edited: Dec 21, 2015
  15. rem_shinikami

    rem_shinikami

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    Useful model! Great animations.
     
  16. redbaron4850

    redbaron4850

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    Love the model. It is useful.
     
  17. Mike

    Mike

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    Time for tiered models)
     
  18. Adevilc

    Adevilc

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    No bad, i liked models.