- Joined
- Oct 28, 2019
- Messages
- 523
A ranged unit shoots an enemy from a distance, but the projectile (which follows the projectile missile system). He shoots in a random point circle region, this can make him miss the target. But if he kills units, the region circle is minor, then increases the range unit's effectiveness, and more chance to hit target
I thought of making square regions and placing them on the target, and depending on how many the ranged unit killed the region would shrink.
Any idea to make this region circular?
I thought of making square regions and placing them on the target, and depending on how many the ranged unit killed the region would shrink.
Any idea to make this region circular?