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CinGrunt

Submitted by Hadeniaz
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Keywords:
grunt,
Contents

CinGrunt (Model)

Reviews
Moderator
Chriz.: Poor animation transfer.
  1. Chriz.: Poor animation transfer.
     
  2. mr_psycho2000

    mr_psycho2000

    Joined:
    May 15, 2004
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    miner things changed but the model still rocks, i recomend anyone to dl this and use it instead of the original orcs in game. also chek out the picture i made displaying this orc in action on the art section
     
  3. Zin-Creator

    Zin-Creator

    Joined:
    Apr 2, 2004
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    I will make some abilities for this and possibly upload them. :)
     
  4. wc3player3

    wc3player3

    Joined:
    Mar 25, 2004
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    I fixed it so the head moves right like on the grunt he moves his head, but on this the head never moves, Unforntunaly this newer version doesn't have head bone. The problem was that you copied over the wrong head anim, You copied over the spell head bone, its real easy to fix just open it up in mdl and search for head, But this model doesn't have one. :evil: :evil: then in grunt model find Helper Bone_HeadX and then copy those anims over to you new grunt.
     
  5. Hadeniaz

    Hadeniaz

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    Jul 1, 2004
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    sadly, you're wrong, I didn't even copy a anims, I just gave an animation on the model from max and export it. Then I just transfer it. The Bone head didn't get anim that time and thats why bone_head doesn't exists
     
  6. Amdor

    Amdor

    Joined:
    Apr 11, 2004
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    It's wonderful, ideal, great, super, hyper.....

    20/5
     
  7. Bubba-E

    Bubba-E

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    Apr 28, 2004
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    13 Hundred Polygons?!?!?!?!?!?!?!
     
  8. JSmith99

    JSmith99

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    Jun 28, 2004
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    The arm holding the axe seems to go in his body at times. :-/
     
  9. Guinness

    Guinness

    Joined:
    May 18, 2004
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    his second attack seems to miss the enemy :? but alwell nice job.
     
  10. Hadeniaz

    Hadeniaz

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    guess the polygons counted in wrong way. Also, I know his arm goes through outside in some anims, I can fix to change pivot points, but it is kinda lazy and handwork. So, I might not fix the things soon.
     
  11. wc3player3

    wc3player3

    Joined:
    Mar 25, 2004
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    OK, What Ever, All I'm Saying Is I have one I fixed and his head moves. Say What Ever You Want. Blah Blah Blah Blah, :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
     
  12. Qwerty_Uio

    Qwerty_Uio

    Joined:
    Jun 16, 2004
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    Wooow... :shock:




    :D 5/5
     
  13. Ontarius

    Ontarius

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    Mar 31, 2004
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    Cooool! This is the one without the lousy animations right?... 'Cause the last one i Dl'ed had suxor animations wich really brings te model down... Good work though :shock:
     
  14. Spirit Pirate

    Spirit Pirate

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    Jul 14, 2004
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    It's really cool
     
  15. Spirit Pirate

    Spirit Pirate

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    Does any1 have naga models??? I really want some...
    NAGA RULES
     
  16. Zeal

    Zeal

    Joined:
    Jul 12, 2004
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    its a good re-model of a grunt. i would prefer this as to the original grunt. very nice, if you could do a footman like this you could have the starting cinematic in RoC.
     
  17. nebikenez

    nebikenez

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    Aug 14, 2004
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    :shock: :D This is awsome 5/5
     
  18. Dark-Magician

    Dark-Magician

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    Nov 2, 2004
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    When i have dowloaded modles i cant extract the file because when i do it there isnt coming any new files
    please help :cry:
     
  19. loktar

    loktar

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    Nov 2, 2004
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    very good model :D