I'm glad to see that many map makers are determined to make their cinematics.
1. Well, sorry, I am bad at GUI. I only know JASS now.
Anyways, from what I remember, the correct way to make a unit cast an ability on another unit is this:
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Cinematic
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Events
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Conditions
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Actions
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Unit - Order <Caster> to cast <ability> on <Target>
It is in the preset fields I believe for the "ability". The "caster", is the unit that will cast the spell. The "target" is the unit that the ability will be casted on.
If the spell is an instant cast (no target), then use "Issue Order with No Target" or something similar to that funciton.
If you need help with some basic triggering, here are some basic triggering tutorials:
Basic Triggering Techniques I - by Chunk
Basic Triggering Techniques II - by Chunk
For special effects, please read my special effect tutorial:
Special Effects - by Purgeandfire
2. To make undead blight, open the Terrain Palette (I believe the hotkey is "T" or "CTRL+T") then select the "blight" icon on the right side. Then you can add blight.
To make blight grow via triggers, do something like:
Code:
Environment - Change the terrain type at <Location> to Blight
Or something like that.
To make infernals rain down from the sky, preplace Infernal units on the ground, then do this:
Code:
Animation - Set <Infernal>'s animation to Birth
3. For the flame strike effect, just use:
Code:
Special Effect - Create a <Green Flame Strike Start Thingy Path> effect at <Location>
This is probably a wrong function but it is close enough.
4. To change lighting in the map, you can use something called "Fog". Fog is used to make thick fog that makes far distance stuff have a layer of colored fog. Search "FOG" or something similar for threads about it.
Another way is to use INfraNe's Light Model Creator:
http://82.170.159.98/?p=tools&id=6
You may also use ghEEd's light creator to make Omnilights and Ambient Lights:
http://82.170.159.98/?p=tools&id=7
I hope this helps!