1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Cinematic System (GUI)

Submitted by Septimus
This bundle is marked as approved. It works and satisfies the submission rules.
Detail
Status

Forum: http://septimus.invisionplus.net
Coding: GUI
Current Version: 1.01

System Description

This is a cinematic system for GUI users who would like to create a precise timing cinematic. Even though it might be a lot of works even for a simple actions, but it was soo far the best option in creating a precise timing cinematic via GUI. After all, what can you expect from GUI?

For full information, please read the documentation. There is a documentation that contain a very important info and all necessary information about this system. There is no way to get a ingame screenshot of it since it was a cinematic system. So I have to use icon of the forums cinematic section for it.

As for a complete tutorial on how to use it, Click Here.

Changelog
Version 1.01 Update

Update documentation.



GUI Scripting
  • Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Sound - Stop music Immediately
      • Sound - Clear the music list
      • Sound - Set music volume to 100.00%
      • Sound - Disable dawn and dusk sounds
      • Custom script: call StopSound(bj_nightAmbientSound, true, true)
      • Custom script: call StopSound(bj_dayAmbientSound, true, true)
      • Game - Turn the day/night cycle Off
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Set Execution_Order = 0
      • Trigger - Run Execution Order <gen> (ignoring conditions)


  • Gametime 0 Initialization
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Set Execution_Order = 0
      • Trigger - Run Next Trigger <gen> (ignoring conditions)


  • Trigger Active
    • Events
    • Conditions
    • Actions
      • Set Wait_Script[Execution_Order] = Wait_Time
      • Set Trigger_Script[Execution_Order] = Trigger
      • Set Execution_Order = (Execution_Order + 1)


  • Next Trigger
    • Events
      • Time - Time_Expire expires
    • Conditions
    • Actions
      • Trigger - Run Trigger_Script[Execution_Order] (checking conditions)
      • Set Execution_Order = (Execution_Order + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Wait_Script[Execution_Order] Greater than or equal to 0.00
        • Then - Actions
          • Countdown Timer - Start Time_Expire as a One-shot timer that will expire in Wait_Script[Execution_Order] seconds
          • Set Time_Expire = (Last started timer)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Wait_Script[Execution_Order] Greater than 0.00
            • Then - Actions
              • Trigger - Run Next Trigger <gen> (ignoring conditions)
            • Else - Actions


  • Execution Order
    • Events
    • Conditions
    • Actions
      • -------- Scene 1 --------
      • Set Trigger = Scene 1A <gen>
      • Trigger - Run Trigger Active <gen> (ignoring conditions)
      • Set Wait_Time = 2.00
      • Set Trigger = Scene 1B <gen>
      • Trigger - Run Trigger Active <gen> (ignoring conditions)
      • Set Wait_Time = 2.00
      • -------- Scene 2 --------
      • Set Trigger = Scene 2A <gen>
      • Trigger - Run Trigger Active <gen> (ignoring conditions)
      • Set Wait_Time = 2.00
      • Set Trigger = Scene 2B <gen>
      • Trigger - Run Trigger Active <gen> (ignoring conditions)
      • Set Wait_Time = 2.00


  • Scene 1A
    • Events
    • Conditions
    • Actions
      • Custom script: call DestroyTrigger(GetTriggeringTrigger())


Keywords:
Cinematic, Movies, Cinema, System
Contents

Cinematic System (Map)

Reviews
Moderator
18:34, 3rd Jun 2009 hvo-busterkomo: It could be useful for cinematic development, although this style is not of my preference. For a better understanding of how this works, see the accompanying tutorial. It's a good idea to add a few keywords to this.
  1. 18:34, 3rd Jun 2009
    hvo-busterkomo:
    It could be useful for cinematic development, although this style is not of my preference. For a better understanding of how this works, see the accompanying tutorial. It's a good idea to add a few keywords to this.
     
  2. Sadrax

    Sadrax

    Joined:
    Apr 9, 2009
    Messages:
    12
    Resources:
    0
    Resources:
    0
    everything is explained so it's easy to use it :)
    i've been wondering if its possible to make a movie instead of normal map :)
    for example "Romeo and Juliet" or any other based-on-book cinematic ^^

    as always Septimus showed us that his GUI scripting is perfect ^_^
     
  3. Restor

    Restor

    Joined:
    Mar 26, 2005
    Messages:
    728
    Resources:
    0
    Resources:
    0
  4. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,175
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    That cinematic was created by using countdown timer, this are using real variable.

    I try to make a comparison between countdown timer and real variable, the real variable are far easier to manage compare to countdown timer.

    Also, countdown timer have 1 weakness, it cannot repeat the same scene while real variable could do it.
     
  5. PsychoNerdial

    PsychoNerdial

    Joined:
    Jan 6, 2009
    Messages:
    836
    Resources:
    0
    Resources:
    0
    I don't think you should advertise your other work in the systems description, but meh,
    that's just me. Do it in your sig or something^^
     
  6. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,175
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    Rules doesn't said you cannot provide the link to other work.
     
  7. dragor-X

    dragor-X

    Joined:
    Feb 26, 2008
    Messages:
    172
    Resources:
    0
    Resources:
    0
    yeh that's right! Useful system, it teaches something.

    5/5 (yeh)

    off-topic: you're not insane map maker anymore?
     
  8. PsychoNerdial

    PsychoNerdial

    Joined:
    Jan 6, 2009
    Messages:
    836
    Resources:
    0
    Resources:
    0
    That's not what i said
     
  9. nerovesper

    nerovesper

    Joined:
    Sep 29, 2008
    Messages:
    614
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    very useful system, I wish you had uploaded this 5 months ago. xD
     
  10. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,175
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
  11. MiX_FiX

    MiX_FiX

    Joined:
    Jun 21, 2008
    Messages:
    6
    Resources:
    0
    Resources:
    0
  12. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,175
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    You do not said a resources is bad without a valid reason.
     
  13. Rmx

    Rmx

    Joined:
    Aug 27, 2007
    Messages:
    1,088
    Resources:
    18
    Icons:
    3
    Spells:
    15
    Resources:
    18
    Ignore him, look at his REP ! he is a hiver without common sense :p
     
  14. aaron

    aaron

    Joined:
    Oct 18, 2008
    Messages:
    512
    Resources:
    6
    Maps:
    2
    Spells:
    4
    Resources:
    6
    nice ^^ (no more words)
     
  15. Dark_Dragon

    Dark_Dragon

    Joined:
    Jul 19, 2007
    Messages:
    597
    Resources:
    8
    Tools:
    1
    Spells:
    7
    Resources:
    8
    make me a better1!
     
  16. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    this one is really helpful
     
  17. Vuormalainen

    Vuormalainen

    Joined:
    Oct 19, 2008
    Messages:
    567
    Resources:
    2
    Maps:
    2
    Resources:
    2
    "If you use this cinematic system in your map, remember to credit me. Have a nice day. :)" ehe
     
  18. NixEon

    NixEon

    Joined:
    Apr 14, 2011
    Messages:
    19
    Resources:
    0
    Resources:
    0
    nothing new, everyone can make system like that =\
     
  19. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,175
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49

    If everyone can make it, then how come nobody post it here for over 2-3 years?