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Cinematic Speech Shortening

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Level 4
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Oct 18, 2007
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57
I am using both imported and normal wc3 sounds, but i dont want the whole length of the sound to be played, but the sound is to appear when a unit speaks with a cinematic trigger. is there a way to edit the start or end point of a sound using the world editor sound editor, so the sound doesn't last as long?

Also, is there a reason my imported models no longer show in-game... but the models are visible in world editor? but i dont think importing sounds would effect that would it?
 
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Level 14
Joined
Apr 21, 2007
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1,465
Well, I'm not really sure if shortening the duration of the cinematic trigger would make the sound stop but you might try that. So at the part where you have Add 0.00, make it "Set to X.XX" where X.XX would be to play it until you want it to stop.

Another suggestion is that you play the sound directly before the correct dialogue and then to stop it once you need to with another trigger.
 
Level 12
Joined
Mar 26, 2005
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790
As mentioned


Play sound (at point, on unit, whatever)
Send transmission ....., set the time to time you want, and DONT wait
wait xy sec
Stop last played sound

(of course waits are not accurate, but thats another topic)


Or if you want to skip pre begining of sound, set "play sound from offset", and then send transmission ...
 
Level 4
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Oct 18, 2007
Messages
57
kk, is there a reason the imported models do not show in game tho? cuz they always worked before i imported sounds.

Also, has pathetic as it sounds i recorded the "speech" from an mp3 player using my voice for the characters. so when it starts it makes a popping sound, and when it ends it pops as well. that y i wanted to kno if i could shorten the sound those fractions of a second.
 
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