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[Trigger] Cinematic Problems

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Level 8
Joined
Sep 18, 2008
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298
  • Time - Elapsed game time is 450.00 seconds
  • Actions
    • Set StopTimeGroup = (Units in (Playable map area))
    • Unit Group - Pick every unit in StopTimeGroup and do (Game - Pause the game)
    • Unit Group - Remove Ghoul 0069 <gen> from StopTimeGroup
    • Cinematic - Turn cinematic mode On for (All players)
    • Player Group - Pick every player in (All players) and do (Camera - Apply Spawn camera <gen> for (Picked player) over 3.00 seconds)
    • Wait 3.00 seconds
    • Unit - Move Ghoul 0069 <gen> instantly to (Center of Portal Entry <gen>)
    • Cinematic - Send transmission to (All players) from Ghoul 0069 <gen> named Mr.Charlie : Play GhoulPissed3 <gen> and display Mr.Charlie wants to.... Modify duration: Add 2.00 seconds and Wait
    • Cinematic - Turn cinematic mode Off for (All players)
    • Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)
    • Unit Group - Pick every unit in StopTimeGroup and do (Game - Unpause the game)
This is a boss round, and i want the game to be completely paused, and the cinematic shows the boss come out of the portal, problem is, hes completely paused and i dont know why =(
 
He is not removed like that and the game - pause game is an action that won't follow the cinematic, as you want it.
Do this:
  • Actions
    • Set Units = (Units in (Playable Map Area) matching ((Matching unit) not Equal to Ghoul 0069 <gen>)))
    • Unit Group - Pick up every unit in (Units) and do (Actions)
      • Loop - Actions
        • Unit - Pause (Picked unit)
    • Custom script: call DestroyGroup (udg_Units)
 
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