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There definitely needs to be a better water->sky transition. It looks more like a blue-ish dirt tile than an ocean at this point. Alpha tiles and a denser fog would probably help.
Also not sure what's going on in the horizon. Is it supposed to be a mushroom cloud?
This is a nuclear explosion. I don't find explosion model with mushroom cloud and decided to make it from the orange clouds.
Ok, i'll make new version with alpha-tile.
The alpha tiles helped volumes. Good job. Next step is getting a smooth water-sky transition. What usually works for me is to use a stormsphere with RGB settings 0/0/0 as base. This will basically colour the sky in the same colour as the fog and you won't see the clear line between sky and water. Clouds and details you can add manually.
What Heinvers said is pretty good too. Waves would definitely help. See CoBrA b's post cataclysm terrain for reference. The reflections can also do with a workover. It's not that they need to be carbon copies of what's seen above land when it's this far in the distance, but if they're not perfect I think a little smudge could play out well. Try shadow doodads and stuff to see what comes out of it. If that doesn't cut it, a nice trick I've used is to slap on a blend option to the model material.
And yeah, the church would probably fit better if you constructed it yourself. Mind the scaling too. Use the character models as scalar references. Make sure they can fit through the door, etc.
I think that you can use the hidden vanilla waves found within game. You just need to set the paths correctly for those to work.
Oh, If I were you I'd get rid of that explosion. It is rather distracting from the light source.
You could also use the nebula plane model to add further color to the water.
I find it quite useful in a great deal of things.
I took the liberty and opened up(ikr, one of those moments) the good old WE and experimented a bit to show you what else you could try with your terrain effects.
You'll have to excuse my lazy example, however I think that it explains it in more simpler terms what I'm pointing at.
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