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Chronosphere Red Alert 2 v1.0.1

Submitted by Daffa
This bundle is marked as pending. It has not been reviewed by a staff member yet.
CHRONOSPHERE (CHRONOSHIFT)
With this, we can move through time and space ya.


IMPORT GUIDE :
1. Import dummy model from the import manager.
2. Import both main spell and cancel spell in the object editor.
3. Import GUI Unit Indexer 1.4.0.0 to your map (if you don't have any Unit Indexer yet).
4. Import ChronosphereS folder to your map.
5. Configure the ChronosphereS Config trigger to pinpoint the right abilities.

SPELL DESCRIPTION :
Mark an area with powerful chrono energy, making any non-structure inside eligible for teleportation. Each level increases area of effect by 500 and reduces mana cost by 100 and cooldown by 10 seconds. Starts with 500 radius, 700 mana cost and 60 seconds cooldown on full activation.

SPELL INFORMATION :
Based on the Red Alert 2 variant, though should not be far off with the Red Alert 3 variant as well. It is different than Red Alert 1 variant. For those who don't know, Chronosphere is a Red Alert 1/2/3 Allied superweapon that allows tanks to travel bypassing time, instantly reaching the target destination without delay. Any unit transported via the Chronosphere retains all of their positioning relative to the center of the Chronosphere, including distance and angular facing of the unit.

MEDIA SHOWCASE :


CHANGE LOG :
Version 1.0.1: Forgotten to write the credits, and changed the import guide slightly.
Version 1.0: First Release

CREDITS:
Bribe: Unit Indexer
Electronic Arts & Westwood Studios: Original Idea

Contents

Chronosphere Red Alert 2 v1.0 (Map)

  1. JAKEZINC

    JAKEZINC

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    Lol, I do remember working on something like this before...
    And a bit of surprised as we derived from the same concept; :xxd:
    [​IMG]
    Although, I halted its development as I've decided to implement it into a spellpack in the future.

    Nonetheless, it's a very useful spell/ability despite of visuals,
    As I believe functionality is much of your preference anyways. :peasant-ok-hand:
     
  2. Directive255

    Directive255

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    Finally, at long last! :D

    I'll give it a try
     
  3. Daffa

    Daffa

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    I tried to keep as close as the original concept of Chronosphere. I do find yours pretty fancy so I hope to see it soon in Spell Section. About visual, I'm just lazy on getting proper models for the sphere effect of the original. Great to see you see my preference :D
     
  4. JAKEZINC

    JAKEZINC

    Joined:
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    I see... the only differences I could point out from mine are;
    * 3 activation abilities (entrance,destination,teleportation)
    * channeling to open the entrance and destination portals
    * both portals can be stationary or moving (unit or point target)
    [​IMG]
    Yeah I hope so :] actually it's designed as the ultimate ability for Antonidas Spellpack. (only time will tell)
    For now, I'm working on something this spare time. I would also prioritize my outdated spellpacks sooner